Human, all too non-Human: Coop AI and the Conversation of Action


Simon Bart
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

This paper considers the cultural sociological questions that might begin to be asked when players understand themselves to be cooperating rather than competing with the computer when they play digital games. Coop play with game AI in games like Call of Duty provides the basis for understanding human relationships with computers and machines in a way that may differ from the cultural historical antagonism embodied in a game like computer chess. This investigation also opens the doors for the analysis of emergent play in human-computer interaction.