Digital Library Author Archives
Scully-Blaker Rainforest
- 6 articles or papers
 
Scully-Blaker Rainforest
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
On Seeing and Being Seen: Perception and Visibility in Video Games
Scully-Blaker Rainforest
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
 
Scully-Blaker Rainforest
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Make Tents, Not War: Queer Play as Play-That-Critiques
Scully-Blaker Rainforest
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
 
Scully-Blaker Rainforest
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Stasis and Stillness: Moments of Inaction in Videogames
Scully-Blaker Rainforest
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
This paper represents an initiatory investigation into moments of inaction in games. Two particular types of inaction are defined and discussed: stasis, which is inaction brought on by or through a game’s mechanics and stillness which is brought on by or through a game’s aesthetics. Moments of stasis and stillness are shown to either be designed features of a game that produce a variety of affective experiences or playful subversions that are injected into a game by the player. Through describing stasis and stillness as either designed or injected, these two modes of inaction are compared and contrasted as part of a broader project that interrogates whether play can be a form of critique.
 
Scully-Blaker Rainforest
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG
Smash Mods, Smash Creativity: Nintendo, Project M, and Enclosure
Scully-Blaker Rainforest
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG