Gaming for All: Discourse and Identity amongst Difabel Gamers in Indonesia


Jiwandono Haryo Pambuko Purwandi Edeliya Relanika
2022 DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together

This article aims to study the use of digital games as interactive media among "difabel"; Indonesianized portmanteau of differently abled, gamers in Indonesia, including but not limited to the use of digital games as a platform for socialization, as sociotechnical artefacts to gain collective support and provide better access to community and social interaction, in addition to involvements in digital gaming competitions. This article aims to explain developments of "difabel" individuals’ discourse and their construction of identities during social interaction with digital games.