Socially Adaptable Games


Eriksson Daniel Peitz Johan Björk Staffan
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial guidelines for how to design games so that they have this characteristic. The guidelines are based upon analysis of related concepts, types of social roles players can have in games, and how social environments in games can change during gameplay.

 

Understanding Pervasive Games through Gameplay Design Patterns


Björk Staffan Peitz Johan
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

This paper reports on a cluster analysis of pervasive games through a bottom-up approach based upon 120 game examples. The basis for the clustering algorithm relies on the identification of pervasive gameplay design patterns for each game from a set of 75 possible patterns. The resulting hierarchy presents a view of the design space of pervasive games, and details of clusters and novel gameplay features are described. The paper concludes with a view over how the clusters relate to existing genres and models of pervasive games.

 

Augmented Board Games – Enhancing board games with electronics


Peitz Johan Eriksson Daniel Björk Staffan
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

This paper examines Augmented Board Games, the result of using computational power to extend functionality and gameplay in board games. Experimental interaction design has been used as the primary research method, through the use of numerous models and design tools, including social and functional roles, game design patterns, and task analysis. The paper is concluded with descriptions of concepts and prototypes as well as novel game design possibilities within the design space of augmented board games.