A Playful Tinder-Like Interface for Search and Rescue

Lochrie Mark Egglestone Paul Heaton Andrew Baudouin Onno Gradinar Adrian
2016 DiGRA/FDG '16 - Abstract Proceedings of the First International Joint Conference of DiGRA and FDG

Over the last few years, we have witnessed the rise in gamified interfaces from the use of gamification (e.g. points and leaderboards) to more general playful interactions. With more people connected to the Internet and ownership of mobile devices at its highest point, services need to constant evolving for this agile market. Playful and gameful interfaces form the foundations for many services, from dating apps to communication platforms. The project presented in this paper explores the use of co-designing a micro-volunteering playful interaction in an image recognition task to sort and classify photos in search and rescue scenarios.


Participatory Game Design to Engage a Digitally Excluded Community

Lochrie Mark Coulton Paul Wilson Andrew
2011 DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play

This paper explores issues around using a Participatory Design of a Location Based Game (LBG) developed as part of a project to connect young people (11-19 years old) in Lancaster and Manchester by exploring issues surrounding place and their sense of belonging within their community. Both these communities were chosen, as they are representative of particular socio-economic conditions that have led them to be considered digitally excluded. The results highlight issues researchers face when working with such a group and the importance of building trust and being sensitive to the lives of the participants.