Digital Library Author Archives
- Proceedings of DiGRA23
Koenitz Hartmut
- 4 articles or papers
 
Eladhari Mirjam Palosaari Koenitz Hartmut
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
MMAJams – Multi-Method Analysis of Games in Research and Education
Eladhari Mirjam Palosaari Koenitz Hartmut
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
 
Koenitz Hartmut Eladhari Mirjam Palosaari
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Ludocriticism – Steps Towards a Critical Framework for Games
Koenitz Hartmut Eladhari Mirjam Palosaari
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
 
Koenitz Hartmut Dubbelman Teun Roth Christian
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Ludonarrative in Game Design Education – a Concrete Approach
Koenitz Hartmut Dubbelman Teun Roth Christian
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
 
Koenitz Hartmut Roth Christian Knoller Noam Dubbelman Teun
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
“Clementine will remember that” – Methods to Establish Design Conventions for Video Game Narrative
Koenitz Hartmut Roth Christian Knoller Noam Dubbelman Teun
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
In this paper, we describe narrative game design as an area for empirical research and aim to promote additional work in this area. The focus of our paper is therefore on the process. We start by discussing the relationship between the design of the narrative aspects of video games vs. non-narrative aspects, as well as in comparison to earlier narrative media. On this basis, we identify specific challenges from the perspective of design. Then, we define “design conventions” and introduce our method for identification and verification using empirical methods. In this context, we discuss methodological issues and advocate best practices. Finally, we report on early results and outline future work.