Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products


Karlsson Börje Felipe Fernandes
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

This work presents issues and approaches regarding the creation of artificial intelligence (AI) middleware to aid the development of digital games and entertainment products in general. It starts with a discussion of the concept and context of an AI middleware (emphasizing the relations of traditional AI areas with computer games). Then, some approaches to the problem of creating an AI middleware are presented, followed by a taxonomy regarding design methods and componentization, and related research. Finally, we discuss the impact of such middleware, open issues to be addressed and future directions.