Play it for Real: Sustained Seamless Life/Game Merger in Momentum


Stenros Jaakko Montola Markus Waern Annika Jonsson Staffan
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

In this paper we describe a high-end pervasive larp Momentum that sought to create a seamless merger of life and game for the game duration of five weeks. During the five weeks the players could be able to play an immersive game set in our ordinary reality augmented with game content, both through narrative content and through game artifacts. The central challenges of the long duration was merging the game and life in a functional manner, game mastering the game for extended periods, and pacing and structuring the game in a working way. This paper looks into the lessons of Momentum; problems, solutions and other evaluation results.

 

Undercurrents: A Computer-Based Gameplay Tool to Support Tabletop Roleplaying


Bergström Karl Jonsson Staffan Björk Staffan
2010 DiGRA Nordic '10: Proceedings of the 2010 International DiGRA Nordic Conference: Experiencing Games: Games, Play, and Players

This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions. Based upon a client-server architecture, the system is intended to unobtrusively support secret communication, timing of audio and visual presentations to game events, and real-time documentation of the game session. Potential end users have been involved in the development and the paper provides details on the full design process.