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Jonne
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Arjoranta Jonne
2011 DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games
Arjoranta Jonne
2011 DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play
Games differ from most other forms of media by being procedural and interactive. These qualities change how games create and transmit meaning to their players. The concept of “real-time hermeneutics” (Aarseth 2003) is analysed in order to understand how temporality affects the understanding of games. Temporal frames (Zagal and Mateas 2010) are introduced as an alternative way of understanding time in games.