Archaeological Storytelling in Games

Livingstone Daniel Louchart Sandy Jeffrey Stuart
2016 DiGRA/FDG ’16 – Proceedings of the 2016 Playing With History Workshop

Digital games have been increasingly recognized in recent years for their existing and potential contributions as a medium for promoting engagement with history and cultural heritage. Rather than focus on how games can help the public engage with a known (to scholars) past, here we consider instead how the core problems and processes of archeology themselves might be applied as a story-telling technique in games. We consider what this might look like in games and contrast with archeogaming, existing environmental storytelling approaches and examples. Finally, we consider how these techniques could also be applied to developing games to support students learning about archaeology and material culture.