Main(s) and Alts: Multiple Character Management in World of Warcraft


Hsu Sheng-Yi Huang Yu-Han Sun Chuen-Tsai
2012 DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference

Most online games let players create multiple characters, and during avatar creation and gameplay, the relationships between players and their game playing goals are revealed. As multiple characters are developed, player behaviors become more complex. Yet a major characteristic of avatars is that they cannot act at the same time—since gameplay is usually continuous and players alternate between or among avatars, time patterns tend to emerge. For this project we employed a user interface to collect real and continuous data on World of Warcraft players, and developed an algorithm for grouping avatars owned by specific players into sets. We then attempted to identify goals for individual characters, types of set management, and relationships within avatar sets.