Ghastly multiplication: Fatal Frame II and the Videogame Uncanny


Hoeger Laura Huber William
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

Through a close-play and close reading of the game Fatal Frame II, we identify the uniquely game-based aspects of the uncanny in a horror game. Subsequently, we engage in an interpretation of the game which centers on a psychoanalytic model of the avatar and theories of the twin.