Cinematic Camera as Videogame Cliché


Thomas David Haussmann Gary
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

Because the videogame camera is not an optical camera, it can be programmed to represent a potentially infinite number of perspectives beyond the classic, representational linear perspective. However, an ongoing collusion of the optical camera and the videogame camera leads videogame designs to favor cinematic visual patterns. Classic videogames show a strong tradition of non-optical, non-cinematic perspectives and prove the potential for the videogame medium to expand beyond optically-true perspectives. In fact, this paper argues the development of videogames as an expressive medium depends on an understanding of cinematic perspective as a form of visual cliché’