Digital Library Author Archives
Hammar Emil Lundedal
- 3 articles or papers
The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism
Hammar Emil Lundedal
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Digital games, cultural memory, & hegemony
Hammar Emil Lundedal
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Ethical Recognition of Marginalized Groups in Digital Games Culture
Hammar Emil Lundedal
2015 DiGRA '15 - Proceedings of the 2015 DiGRA International Conference
In this paper I argue that moral agents are obligated to include and pay respect to the equal treatment, equal opportunities and justice of groups and identities usually marked by marginalization, discrimination and/or oppression in the domain of digital games. As a result, I point towards how individual and collective moral agents in digital games culture can pay respect through recognition and affirmation of different groups and identities. At first I establish what constitutes a group and my definition of marginalization. This allows me to identify which specific groups are marginalized in digital games through a literature overview of different research into the representation and inclusion of said group identities. This demarcation and identification of marginalized groups allow me to further propose the ways in which marginalization and discrimination occurs and is reproduced in the domain of digital games. In turn, I propose the ways in which this marginalization and discrimination can be curbed through recognition and affirmation of marginalized groups. As such, I provide and identify the ethical aspects and general actions that moral agents are confronted with and called to act upon. This results in specific suggestions on how moral agents within the domain of digital games are morally obligated to include and pay respect to groups and identities usually marked by marginalization, discrimination, and oppression.