Heritage Destruction and Videogames: A Perverse Relation


González José Antonio Chapman Adam Jayemanne Darshana
2017 DiGRA '17 - Proceedings of the 2017 DiGRA International Conference

This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.