The Design of Narrative as an Immersive Simulation


Gomes Renata
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

This paper proposes a concept of narrative as the design of an immersive simulation to be experienced by the interactor in a video game. We face this narrative status as the ongoing shift of a process faced with the nature of the video game format: in one side, the immersive nature of character-oriented games, and on the other, the simulative nature of god games and such. We believe the combination of these two features allows for the emergence of a new and promising narrative game format.