The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage


Wyeld Theodor G Leavy Brett Carroll Joti Gibbons Craig Ledwich Brendan Hills James
2007 DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play

Digital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. This paper outlines the goals achieved over the last three years in the ethics of developing the Digital Songlines game engine (DSE) toolkit that is used for Australian Indigenous storytelling. The project explores the sharing of indigenous Australian Aboriginal storytelling in a sensitive manner using a game engine. The use of game engine in the field of Cultural Heritage is expanding. They are an important tool for the recording and re-presentation of historically, culturally, and sociologically significant places, infrastructure, and artefacts, as well as the stories that are associated with them in a highly situated context. The DSL implementation of a game engine to share storytelling provides an educational interface. Where the DSL implementation of a game engine in a CH application differs from others is in the nature of the game environment itself. It is modelled on the ‘country’ (the ‘place’ of their heritage which is so important to the clients’ collective identity) and authentic fauna and flora that provides a highly contextualised setting for the stories to be told. This paper provides an overview of the ethics behind and the development of the DSL game engine.