Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games


Ferreira Emmanoel Falcão Thiago
2009 DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory

This paper proposes a critical discussion about the magic circle concept, through a debate with prior works on the issue, as those elaborated by Johan Huizinga and Katie Salen & Eric Zimmerman, as well as with cognitive psychology studies regarding attention. We shall argue that the magic circle, instead of separating fiction and reality, would work as a cognitive mediation structure with graded “boundaries”, which existence occurs in diverse forms, depending on variables like player immersion and attention. Thus, these boundaries get defined and “solid” as the immersive process is developed and one reality seems to change into another: as the player “gets into the looking glass”.