Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction


Eggen Berry Feijs Loe de Graaf Mark Peters Peter
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

This article investigates issues of controlling the amount of time during computer game play and potential solutions to help prevent excessive gaming. The study incorporates the realization of three different variants. Two screen based solutions and one based on a physical agent, outside the computer screen, provide notification and additionally even “intervention” to the user. The three realizations have been put to the test and the results, both quantitative and qualitative are presented. The physical agent-based solution was most attractive.