Socially Adaptable Games


Eriksson Daniel Peitz Johan Björk Staffan
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial guidelines for how to design games so that they have this characteristic. The guidelines are based upon analysis of related concepts, types of social roles players can have in games, and how social environments in games can change during gameplay.

 

Augmented Board Games – Enhancing board games with electronics


Peitz Johan Eriksson Daniel Björk Staffan
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play

This paper examines Augmented Board Games, the result of using computational power to extend functionality and gameplay in board games. Experimental interaction design has been used as the primary research method, through the use of numerous models and design tools, including social and functional roles, game design patterns, and task analysis. The paper is concluded with descriptions of concepts and prototypes as well as novel game design possibilities within the design space of augmented board games.