Digital Library Author Archives
- Proceedings of DiGRA23
Costikyan Greg
- 2 articles or papers
 
Costikyan Greg
2002 Computer Games and Digital Cultures Conference Proceedings
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games
Costikyan Greg
2002 Computer Games and Digital Cultures Conference Proceedings
Greg Costikyan's 2002 keynote for the CGDC conference
 
Costikyan Greg
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play
Game Styles, Innovation, and New Audiences: An Historical View
Costikyan Greg
2005 DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play
From the earliest times, it’s been possible to discern clear genre divisions among games, genres based on a collection of game mechanics. The pattern can be seen even in games of the Neolithic, and continues with digital games today. Since the inception of games as a commercial industry (in the 18th century), it also appears that new genres have, over time, attracted new audiences; in recent years, the rise in development cost has reduced publishers’ willingness to experiment with games sufficiently innovative to potentially create new game genres, which may be a risk to the industry’s long-term health.