Videogame art: remixing, reworking and other interventions


Mitchell Grethe Clarke Andy
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

This paper explores some of the areas of intersection between videogames and both digital and non-digital art practice. By looking at examples of art practice drawn from videogames, it outlines some categories and so provides an overview of this area, placing it within the wider context of contemporary and historical art practice. The paper explores the tendency for much of this work to have elements of subversion or “détournement”, whilst also identifying areas of tension in the appropriation of videogames as material for art practice