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Buckingham David
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Carr Diane Burn Andrew Schott Gareth Buckingham David
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up
Textuality in video games
Carr Diane Burn Andrew Schott Gareth Buckingham David
2003 DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up
In this article the participants report on a two year research project titled Textuality and Videogames; Interactivity, Narrative Space and Role Play that ran from September 2001, until late 2003 at the Institute of Education, University of London. After presenting an overview of the project, including the methodologies we have adopted, and the questions we have sought to address, we outline two sample case studies, one that relates to player agency, the other that considers role-play, social semiotics and sign making in an MMORPG.