Houe Nina P. Blom Joleen
2020 DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
2018 DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Transmedia storytelling implies that each medium is a device with the same storytelling capacity to equally contribute to a single coherent world. Specifically games become an issue when transmedial worlds rely on storytelling and the imagination, since they tend to disrupt the sense of coherence within transmedial worlds. Through a case study of the Overwatch franchise (Blizzard Entertainment 2016 – 2018), this paper challenges the notion of transmedial worlds central to the idea of transmedia storytelling. Based on Anderson’s notion of Imagined Communities (1983), it proposes instead to consider transmedial universes that include games such as Overwatch as shared universes that take into consideration various types of worlds, such as virtual worlds, by focusing on how the Overwatch franchise supports the connection between consumers.