Digital Library Author Archives
- 4 articles or papers
Processes of Roling: Mechanisms for Adopting Subjectivities in the Gameworld
Vella Daniel Gualeni Stefano Arjoranta Jonne
2019 DiGRA '19 - Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Interpretive Challenges in Games
2018 DiGRA ’18 – Abstract Proceedings of the 2018 DiGRA International Conference: The Game is the Message
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass
2016 DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG
The game King of Dragon Pass (A Sharp 1999) portrays what it is like to live as an Orlanthi, a member of the Storm Tribe. In order to successfully play the game, the player must understand the values that guide a tribe of Orlanthi in a hermeneutic process that requires the constant evaluation of the players’ prejudices of how people should live and be governed. This paper examines the hermeneutic process of interpretation the player goes through and shows how meaning works as a game mechanic in King of the Dragon Pass.
Ludology, Narratology and Philosophical Hermeneutics
Arjoranta Jonne, Karhulahti Veli-Matti
2014 DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference
In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not. It is suggested that with conscious application of the hermeneutic method the persistent and problematic questions in game studies, like those related to narrative, definition, and art, gain potential to be treated with increased sophistication.