CfP: Minitrack: Online Games and Game-Like Systems (@ HICSS 2016)

This minitrack will provide a forum for researchers to discuss the design, use and impact of digital games in various contexts. We are specifically interested in research on the information systems concepts of digital games. In general, topics of interest for this minitrack include: game design, psychology of games, game business models, virtual digital economies, and the use of games for training and education.
===== Summary =====
Minitrack: Online Games and Game-Like Systems
Track: Internet and the Digital Economy
Conference: 49th Hawaii International Conference on System
Sciences (HICSS)
Location: Grand Hyatt, Kauai, Hawaii
Conference Date: January 5-8, 2016
Submission deadline: June 15, 2015
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For over a decade, online games have impacted how we engage in play and work. Organizations are using online games to create new business models; and companies are training their employees with game-like systems. Furthermore, as an information system that is the basis of a billion dollar industry, digital video games are an integral part of modern life.
This minitrack will focus on research that investigates the use of information system concepts, theories, methods, tools and practices in digital games for play, commerce, and work.
This minitrack will provide a forum for researchers to discuss the design, use and impact of online games in various contexts. In general, topics of interest for this minitrack include:
Gamification
Game design
Psychology of online games
Online game business models
Regulation schemes for games
Virtual digital economies
Minitrack Co-Chairs:
Kafui Monu (Primary Contact)
Savannah State University
Tel: (912) 358-3386
Paul Ralph
University of Auckland
Tel: +64-9-923-8867
Xi Zhang
Tianjin University
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