CfP: International Conference on Computational Creativity 17-21 June 2019

International Conference on Computational Creativity 2019
17-21 June 2019 – Charlotte, North Carolina, USA

Invitation you to submit your papers/workshops/demo proposals for the International Conference on Computational Creativity 2019 to be held 17-21 June 2019 in Charlotte, NC

Computational creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, design, the arts, literature, gaming and elsewhere. The ICCC conference series organized by the Association for Computational Creativity since 2010 is the only scientific conference that focuses on computational creativity alone and also covers all aspects of it.

The conference programme will include paper presentations, workshops, poster sessions, doctoral consortium and an art/demo exhibition, along with prominent keynote speakers. All submitted papers will be reviewed by experts in the field based on the criteria of originality, significance, quality and clarity.

Important Dates:
Paper and Workshop proposal Submissions Due: 18 February 2019

Doctoral Consortium Submissions Due: 18 March 2019

Art/Demo Submissions Due: 17 May 2019
Acceptance Notification : 29 April 2019
Camera Ready Submission : 17 May 2019
Conference Dates : 17-21 June 2019

Complete details are available on the conference website http://computationalcreativity.net/iccc2019/

Event: Games talk at UCL 6th December

Science fiction games: Disability and the play/able body
UCL Lunch Hour Lecture

Darwin LT, Darwin Building access via Malet Place
London, WC1E 6BT
6th December 2018
13:00 – 14:00

Speaker: Diane Carr, UCL IOE University of London

Carr will be talking about her research on science fiction games, technology and bodies. The work for the D4D project brings together digital game analysis, player studies and ARG design, and is informed by disability studies literature on able bodies, status and difference.

Free.

For more information and to book a place :
http://events.ucl.ac.uk/event/event:u1x-jo44cfwf-jq99fi/lunch-hour-lecture-science-fiction-games-disability-and-the-playable-body

For information about Carr’s research :
https://playhouse.wordpress.com

Visiting Assistant Professor in Games at Northeastern University

The Department of Art + Design in the College of Arts, Media and Design, invites applications for appointment as Visiting Assistant Professor in Games. We seek candidates with a record of excellent creative practice, innovative pedagogy, significant exhibited and/or published work and relevant teaching experience in the area of games, play, and computational media. Candidates should demonstrate a strong interest in and capacity for delivering courses in our undergraduate game degrees and our graduate degree in Game Science and Design. Experience with designing and evaluating games is crucial. Candidates who can build bridges between game design and experience design, media arts, and information design are encouraged to apply.

CFP: Academic MindTrek 2018 (deadline July 8)

Academic Mindtrek 2018

Call for Papers, Posters, Demonstrations and Workshops 10th to 11st October, 2018 Tampere, Finland http://www.mindtrek.org/academic

Full papers, posters, demonstrations and workshops due on:
July 8, 2018

In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. =============================================================

CALL FOR PAPERS, POSTERS, DEMOS & WORKSHOPS

We are pleased to invite you to the 22nd International Academic Mindtrek conference, 10th to 11st October 2018. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow.

Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings together people not only from various fields and domains but also from different sectors: from companies, startups, academia and various governmental institutions. This makes Mindtrek the perfect opportunity for advancing research results towards practical utilization by the industry, as well as getting out-of-the-box research ideas based on the interaction with practitioners.

Mindtrek events are accessible for the Academic Mindtrek attendees, and vice versa.

The academic conference features the following major themes:

Human-computer interaction (HCI)
Developer experience
Games and gamification
Virtual, augmented and mixed reality
Collaboration, literacies and multimedia technologies in education Crowdsourcing and citizen participation Open data and data science New forms of journalism and media Theatre, performance and media Enhancing work in socio-technological environments

We are especially enthusiastic about applied research and papers related to practical work.

CONFERENCE PUBLICATIONS

Academic Mindtrek is organized in cooperation with ACM SIGMM, and ACM SIGCHI. The conference proceedings will be published in the ACM Digital Library, which includes full papers, posters, workshop proposals and demonstration proposals. All papers should follow the style guidelines of the conference (more information under submission guidelines). In the Finnish classification of publication forums, Academic Mindtrek proceedings are classified as Jufo 1.

FULL PAPER PROPOSALS

All submissions will be peer-reviewed and double-blinded. Therefore, please remove any information that could give an indication of the authorship. The papers should contain 6-10 pages, including the list of references.

WORKSHOP PROPOSALS

Workshop proposals should be papers between 2-4 pages long. We welcome you to suggest workshops as part of the Academic Mindtrek. Workshop proposals should also include the organizing committee, a description of the theme and goals of the workshop, a short CV of organizers, duration, and the schedule. Workshop organizers can create their own proceedings of the accepted position papers. Depending on the attached number of papers for each workshop, we provide space for either half-day or full-day workshops.

Previous examples include e.g. a workshop on eLearning, theatre methods for requirements elicitation, among others.

DEMONSTRATION PROPOSALS

Interactive experience demonstration proposals should be either short papers (2-4 pages long) or full papers (6-10 pages) and include:
a) a description and motivation of the interactive experience demonstration;
b) general architecture of the interactive experience demonstration;
c) description of the main features of the demonstration;
d) a brief comparison with other existing related interactive experience demonstrations;
e) audiovisual materials to illustrate the interactive experience demonstration (a poster or a roll-up and other material on a laptop, for example);
f) the type of license (if applicable),
g) the Internet address of the interactive experience demonstration (if applicable), and
h) description of the scientific basis behind the interactive experience demonstration (e.g., a regular paper presentation).
It is strongly recommended that the authors make a video of the interactive experience demonstration available on the Internet to accompany the article submission.

POSTER PRESENTATIONS

Posters proposals should be papers between 2-4 pages long and a poster should be presented during the conference. Attendees have the possibility to exhibit their posters on a A0 poster wall at the conference.

SUBMISSION DEADLINES

Deadline for full papers, posters, demonstrations and workshops submissions: July 8, 2018.
Notification of acceptance/rejection: August 26, 2018.
Copyright forms submission: September 9, 2018.
Conference registration & camera-ready papers submission: September 16, 2018.

SUBMISSION GUIDELINES

Please use the templates provided on the style guidelines site. A template for Word documents and LaTeX guidelines can be found on http://www.acm.org/publications/proceedings-template.

Note that since the papers will be published by the ACM digital library all authors need to sign an ACM copyright form. The copyright form would be sent through an automated system only for accepted papers.

You can start sending in your papers now!

MAIN ORGANIZERS

MARKKU TURUNEN, University of Tampere
Academic Mindtrek Conference Chair
Track Chair Human-Computer-Interaction

JANNE PAAVILAINEN, University of Tampere
Programme Chair
Track Chair Games and Gamification

SILVIA RUBIO HERNANDEZ, University of Tampere ACM Proceedings Chair

PEPPI HEIKKILÄ, COSS
Local Arrangement Chair and Conference Management

TIMO VÄLIHARJU, COSS
Mindtrek Conference Chair

STAY INFORMED
Email: academic.info@mindtrek.org
Facebook: www.facebook.com/groups/AcademicMindTrekConference/

SUPPORTED BY
COSS Association, City of Tampere, Tampere University of Technology (TUT), Tampere University (UTA), Tampere University of Applied Sciences (TAMK) and SIGCHI Finland.

FEMINISM AND VISUAL CULTURE seeks editorial expertise in GAMING

MAI: FEMINISM AND VISUAL CULTURE is looking for two or three scholars in video games/gaming to act as section editors for the journal. This will involve open peer review of articles, commission and writing, liaising with the editors in chief (Anna Backman Rogers and Anna Misiak) and possibly editing a special issue on gaming from a feminist perspective.

Continue reading

Announcing the first MIGW Scholars Program to attend Melbourne International Games Week

The IGDA Foundation is pleased to announce the opening of its first ever MIGW IGDA Scholars program to take place 22-29 October 2017. Melbourne International Games Week warmly embraces the IGDA Scholars program and is excited to welcome the IGDA scholars to Melbourne, Australia. In 2016, over 60,000 people attended this critical event in the Australia games community. The IGDA Foundation is grateful for the generosity of the GDAA, Unity, PAX AUS, and Creative Victoria so that 8 scholarship recipients will receive scholarships to attend Game Connect Asia PacificUnite Melbourne, and PAX AUS as part of the MIGW Scholars program. Recipients will also receive a travel stipend valued between $500 and $2000 USD depending on distance travelled from the IGDA Foundation.

http://igdafoundation.org/2017/06/announcing-the-first-migw-scholars-program/

To apply visit scholars.igdafoundation.org and submit your application by 1 Aug 2017.

Continue reading

CFP: Late-breaking work NPC-SBG @ FDG 2017

The organizing committee for the 2017 workshop on Non-Player Characters and Social Believability wishes to announce a deadline for late-breaking work and artifacts/demos. The workshop will take place at the 2017 Foundations of Digital Games (FDG) conference in Cape Cod, MA, USA, August 14-17.

The format for this deadline is a 1-2 page (excluding references) abstract or artifact/demo description and the content should be in line with the topics for the workshop (see link below). Artifacts/demo submissions should also include a link to a video showcasing the main features.

Works submitted for this deadline will not be published, but selected authors will be given the opportunity to present and discuss their work with the workshop attendants. Selection is juried. We are especially interested in submissions by members of the game industry.

Dates:
July 3    Late-breaking/artifact/demo deadline
July 17    Acceptance notification

For more information and specifics about how to submit please see http://www.npc-workshop.org/cfp.php.

Event announcement: “Giro Giro Tondo. Design for Children”​ (Apr ​1, ​2017 – Feb ​18, ​2018​, ​Milan, Italy) ​

New exhibition “Giro Giro Tondo. Design for Children” is now open at the Triennale Museum of Design in Milan, Italy.

The 10th edition of the Triennale exhibition provides an overview of Italian design, focusing specifically on the playful world of children, thus toys, games, illustrated books, and more, covering a broad palette of intentions, practices, and objects. Visitors will get a glimpse of both the species of amusements and the spaces of play from late 18th century to the 21st. Finally, “Giro Giro Tondo” features recent video games developed by Italian indie studios such as Santa Ragione, We Are Muesli and more. Giro Giro Tondo will remain open until February 18, 2018. Expect a plethora of collateral events/talks\/workshops etc. (Full disclosure: I was involved in the planning of the exhibition.)

Even if you can’t make it to Milan, I highly recommend the bi-lingual catalog (English/Italian), a massive tome (432 pages ) published by Electa, featuring critical essays on some of the greatest Italian game designers of all time , including Bruno Munari, Gianni Rodari , and Maria Montessori.

Official website: http://www.triennale.org/en/design_museum/tdm10-giro-giro-tondo-design-for-children

Catalog: http://www.electa.it/en/product/giro-giro-tondo/

©-Gianluca-Di-Ioia-La-Triennale-2-1140x641 ©-Gianluca-Di-Ioia-La-Triennale-7-1140x641 quadratino_16.9-1920x1080

Job: Fulbright Canada research chair for 4 months in Montreal

Fulbright Canada research chair opportunity for 4 months starting Sept 2018 or Jan 2019.
Applications are open for U.S. based faculty at:

http://www.fulbright.ca/programs/american-scholars/primary-awards/education.html

The deadline for applications is August 1, 2017. Scroll down to Concordia University for details.

The appointment will be held at our Milieux Institute for Arts, Culture and Technology (milieux.concordia.ca) and U.S. based game studies and design faculty are more than welcome to apply. If successful you would likely be based at the Technoculture, Art and Games research centre (see tag.hexagram.ca) but could also be affiliated with any of our other research clusters.