PhD and Grad positions at Georgia Tech

The Digital Media program at Georgia Tech is now accepting applications at the Master’s and Ph.D. levels.

The Digital Media graduate program at Georgia Tech is a multidisciplinary program that engages students in making with meaning in digital media through their own discipline, skills, and expertise. Students here from the humanities, engineering, technology, and the arts backgrounds all engage in collaborative, practice-based work where they learn and apply design methods and critical theory in studio courses that are focused on having a voice–or giving a voice to others–through digital media.

They offer both a two year intensive Master’s degree and a Ph.D. in Digital Media, working with leading researchers that touch on topics such as civic media, game design, smart cities, interactive installation, augmented & virtual reality, computational creativity, and STEAM-based education.

They host multiple online events to inform those interested in the program. More information and RSVP is available through our website: http://dm.lmc.gatech.edu/. The upcoming application deadlines for Fall 2019 are Dec. 10th, 2018, for the Ph.D. program and Jan. 8th, 2019 for the Master’s program.

Students interested in visiting the campus can do so during our open house event on January 18, 2019.  RSVP here.

If you or your students have any further questions about the program and admission process, please contact Brian Magerko or the Associate Director Michael Terrell directly at dgs@lmc.gatech.edu.

PhD Positions at Auckland Game Lab

Three fully funded PhD positions are available in the new Auckland Game Lab at the University of Auckland, New Zealand.

Applicants can choose one of three projects:

  1. Skyrim exergaming mode: Develop a mod of The Elder Scrolls V: Skyrim in which players have to train in real life to level up in the game.
  2. Player biometrics: Develop new techniques for inferring emotions during play sessions from biometric data (e.g. heart rate, electrodermal response, EEG).
  3. Augmented reality running: Develop an augmented reality running game to keep players motivated on long runs. (Requires background in computer graphics)
  4. Touch-sensitive game controller: Develop a controller that can sense the way in which it is held, and make useful inferences based on this data. (Requires background in electrical or computer systems engineering.)

Applicants can also propose their own project consistent with the lab’s themes of exergaming, augmented reality, and empirical player studies.

Why Auckland?

Auckland is one of the world’s most liveable cities. It has mild weather, comprehensive public transit, excellent restaurants and numerous parks, walking trails and beaches. Further afield in New Zealand you’ll find fjords, volcanos, amazing lakes, epic treks and some of the world’s best campgrounds.

Meanwhile, the Auckland Game Lab is a close group of highly-motivated honours, masters and PhD students. You’ll find strong emotional and financial support for your studies. PhD students typically benefit from honours and masters students who want to collaborate on their exciting projects. You will also benefit from comprehensive research methods courses and opportunities to work as a teaching assistant, lab tutor or instructor.

The University of Auckland offers competitive doctoral scholarships to defray tuition costs and support you during your studies.

Eligibility

  • Applicants should have an honours or masters degree in computer science or a related discipline (software engineering, computer systems engineering, information systems, etc.).
  • Applicants should have very strong grades in their most recent degree (e.g. first class honours in the UK; a GPA of 3.5/4 or better in North America)
  • Excellent communication skills and some programming experience is a must for all projects.
  • Previous experience in research is desirable but not necessary.
  • Knowledge of C++ and client-server architecture is desirable but not necessary.
  • Knowledge of computer graphics is necessary for the augmented reality project.
  • Knowledge of computer systems engineering is necessary for the game controller project.
  • Applications from women and minorities (of all sorts) will be given priority.

Interested New Zealand citizens and permanent residents are funded through a different mechanism, and should contact Dr. Ralph directly at p.ralph@auckland.ac.nz.

To apply, please visit: https://www.auckland.ac.nz/en/study/applications-and-admissions/apply-now.html

and list Dr. Paul Ralph as your potential supervisor. If you have any questions, you can contact Dr. Ralph directly at p.ralph@auckland.ac.nz.

Applications are due 15 January 2019. Late applications will continue to be accepted until the positions are filled.

The Auckland Game Lab operates out of the school of computer science. Graduates will receive a PhD in computer science. Funding for these studentships comes in the form of University of Auckland Doctoral Scholarships. There is no separate funding mechanism for game lab PhD students.

PhD, MS Positions at UC Santa Cruz

Computational Media is all around us — video games, interactive narrative, dynamic visualizations, smartphone apps, virtual reality, social media, personality-rich robots, individualized health coaching, and more. To create these kinds of media, to deeply understand them, to push them forward in novel directions, requires a new kind of interdisciplinary thinker and maker. The new graduate degrees in Computational Media at UC Santa Cruz are designed with this person in mind.

The M.S. is designed to help you build on your existing strengths and move into new areas. Maybe you’re a computer scientist or educator who wants to develop a deeper understanding of game design or human-computer interaction. Maybe you’re a storyteller or digital humanist who could explore new territories, but would need deeper technical skills. Maybe you have a background in health care or community organizing and want to find ways to engage the possibilities of computational media to assist and empower people. Maybe you’re already doing interdisciplinary work, but want to develop a deeper understanding of the field and a stronger portfolio.

The Ph.D., on the other hand, is designed for those who are already actively working in computational media and want to develop new knowledge that will change what is possible and how we understand it. You might be doing pathbreaking work in generative game design, software or platform studies, interactive narrative or characters, VR or AR, assistive technology, games and emotion, social and embodied interaction, visualization, highly personalized media, human-robot interaction, or a wide range of other areas. You might be interested in a broad set of applications for computational media, from social support or personalized learning to emotional engagement or critical commentary. The Ph.D. will provide you with an interdisciplinary foundation and supportive research community for moving your work forward.

This year we are accepting applications for our third incoming cohort in these degrees. Our current students have backgrounds in areas such as game design, fashion, culinary arts, playwriting, artificial intelligence, computer graphics, software engineering, and human-computer interaction. They hail from around the world (e.g., India, Turkey, Spain, Israel, Russia, China) and across the U.S. (from Tennessee to California, Texas to New York). Their work has appeared in academic conferences (e.g., SIGGRAPH), on stage (e.g., NYC Fashion Week), in festivals (e.g., the Independent Games Festival), and in commercial venues (e.g., featured in Apple’s App Store). We’re excited to bring in another diverse cohort to join them.

The faculty of the Computational Media department are:

  • Nathan Altice: Media researcher with a focus on hardware platforms, humanities computing, and computer archaeology. Sound artist and musician. Author of I AM ERROR: The Nintendo Family Computer / Entertainment System Platform.
  • Angus Forbes: Researcher in information visualization and computer graphics, with additional interests in VR/AR, applied machine learning, computational aesthetics, new media arts, and creative coding.
  • Katherine Isbister: Human computer interaction and games researcher, focused on emotion and social connection. Builds and studies games and other playful experiences using novel interfaces (wearables, tangibles, biosensors, motion-tracking). Author of How Games Move Us: Emotion by Design.
  • Michael John: Game designer and developer with more than 20 years commercial experience. Co-author of ‘Cerny Method’ game development methodology. Interested in level design, game analytics, and alt-control input and output systems.
  • Sri Kurniawan: Works on designing interactive systems for social good with and for populations with special needs, including older persons, people with disabilities, those from low socioeconomic and educational backgrounds and those from third world countries. Her scientific pursuit is in how assistive, educational and therapy technology can be enjoyable, usable, and useful through combining design and functionality.
  • David Lee: Social computing researcher focused on designing new models for learning and community engagement. Combines interdisciplinary perspectives from human-computer interaction and artificial intelligence to define models, develop algorithms, and design systems that are deployed within UCSC and with nonprofit and government partners.
  • Michael Mateas: Works in the area of AI-based art and entertainment. Interested in how AI and simulation approaches open up new forms of computational media, including new approaches to interactive storytelling, new kinds of AI-assisted game and media-design tools, new kinds of games and interactive media using generative methods, and new forms of interactive art. Previous works include the interactive drama Facade, the social simulation game Prom Week and the vision-based visual art generator Tableau Machine.
  • Eddie Melcer: Human computer interaction and serious games researcher with a focus on alternative controller interfaces and educational games. Builds games that utilize alternative controller interfaces (such as tangibles, AR/VR, and DIY custom interfaces with arduino), and evaluates their efficacy on various outcomes such as learning. Has created and shown a number of festival games such as Bots & (Main)Frames, Veterinarian’s Hospital: Ruff Day, and SceneSampler.
  • Adam M. Smith: Applied AI researcher, using information retrieval, probabilistic logical inference, combinatorial search, knowledge representation and machine learning to loosen bottlenecks in exploratory game design and support high-assurance generative systems. Builds design automation tools with active designers on experimental game projects such as Refraction, DragonBox Adaptive, and RiddleBooks.
  • Noah Wardrip-Fruin: Works on digital fictions, games, and art (e.g., The Impermanence Agent, Screen, Prom Week) and new technologies and approaches for enabling and understanding them. Author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies.
  • Jim Whitehead: Generative methods researcher, focused on procedural generation of game levels and real world artifacts. Software engineering researcher focused on generative models of software evolution. Has a habit of starting game programs.

Other UC Santa Cruz faculty who collaborate with computational media faculty include: Michael Chemers, Robin Hunicke, Soraya Murray, Warren Sack, Elizabeth Swensen, Susana Ruiz, Leila Takayama, and Steve Whittaker.

UC Santa Cruz is a campus of the University of California with a longstanding and deep commitment to interdisciplinary knowledge and creation. Its main campus is located in a beautiful redwood forest, overlooking Monterey Bay. It also has a new campus, a short drive away, in the heart of Silicon Valley. (The Computational Media department offers a professional M.S. in Games & Playable Media at this location, and next year will start a new professional M.S. in Serious Games.) UCSC values diversity, with more than 40% first-generation college students, recent recognition as a Hispanic-serving institution, and consistent rankings among the the nation’s best campuses for GLBTI students. In the 2017-18 Times Higher Education world rankings, UC Santa Cruz was ranked third in research influence as measured by the number of times its faculty’s published work is cited by scholars around the world.

Questions can be sent to cm-grad@soe.ucsc.edu. Also, two archived video information sessions are available to view:

Applications for these programs close December 16th. The GRE general test is required. For more information, please visit:

http://graddiv.ucsc.edu/prospective-students

https://www.soe.ucsc.edu/departments/computational-media

Developer, PhD, and Postdoc posts have been opened at Institute of Digital Games, University of Malta.

The posts will require research on a number of projects that the Institute is working on at the moment.
For more information on the posts and how to apply: https://www.um.edu.mt/__data/assets/pdf_file/0010/342847/FTorPTPhDStu,Prof,Postdoc-ENVISAGE-05.02.18.pdf
For more information on the Institute and the projects: http://www.game.edu.mt/
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PhD Recruitment: UNLV Interaction & Media Sciences

The Interaction & Media Sciences Ph.D. program at the University of Nevada, Las Vegas is recruiting for Fall 2018. Housed in the College of Education, this program was designed to help students develop skills in conducting research in the context of human learning, behavior, and socio-emotional competencies. Areas of research include: human-computer-interaction, instructional design, human performance, video games, game-based models, virtual reality, and simulations.

PhD position at Malmo University on Procedural Content Generation for games

Job opening: PhD position in procedural Content Generation (Malmö University, Sweden)
Deadline: 05/11/2017

PhD position at Malmö University on Procedural Content Generation for games with Steve Dahlskog, Julian Togelius, and myself in the team. 4 to 5 years of employment. Cutting-edge game research and lots of kanelbullar and fika! Submit your application!

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Post Doc position in Game Analytics and Behavior Modeling at Northeastern University

Post Doctoral Fellow at the Playable Innovative Technologies Lab in College of Computer and Information Science at Northeastern University

We are seeking a postdoctoral fellow who will be working in a multidisciplinary area that combines Artificial Intelligence, Data Science, Modeling and Game Research. This position is funded by NIH and DoD grants and will be focused on modeling human behavior using data collected through multiple games. One of these games would be Foldit (http://fold.it/), which is a scientific discovery game; MarketPlace live (a team based educational marketing game), and Wuzzit Trouble (an educational game to teach kids Algebra). This project will be under supervision of two faculty members at CCIS, Northeastern University: Magy Seif El-Nasr (http://www.northeastern.edu/magy) and Seth Cooper (http://sethcooper.net/).

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PhD vacancy in squeezable and fun interactions for healthcare applications

The e-Media lab (KU Leuven, Belgium) has a fully funded PhD position on in squeezable and fun interactions for healthcare applications.
In this PhD project, you investigate how to further empower health care professionals and patients, by extending and optimising the Skweezee technology. You will investigate how sensors, e-textiles,and machine learning techniques can be used to improve and enable rich and fun squeeze interactions. Moreover, you will engage in a participatory design approach, in which you carefully collaborate with health care professionals and patients to ensure a values-led, user driven design of a DIY platform.  Read more on  https://icts.kuleuven.be/apps/jobsite/vacatures/54182336 or below.