Job: Weavr recruiting four new post docs for esports research

Digital Creativity Labs at the University of York have four exciting PDRA vacancies related to the £5.8m WEAVR R&D project ( WEAVR seeks to re-imagine the way audiences engage with the genre through hyper-personalised stories, interactive content, data-driven narratives and cross-reality experiences that seamlessly stretch across devices, technologies, and spaces. The WEAVR consortium includes key industry stakeholders and leading innovators across esports, VR, XR, virtual studio technology, 360 degree video and big data analytics, including ESL, the world’s leading esports company. The project will be carried out by a dedicated team of over 50 people, including software developers, 2D & 3D artists, content producers, designers, market analysts, business developers, as well as four key researchers located at the University of York, which will be leading on the key innovation areas of the project. The York-based project team will be situated at Digital Creativity Labs (DC Labs), a world centre of excellence for impact-driven research in digital creativity, focusing on digital games, interactive media and the rich space in which they converge.

This will be a unique opportunity for researchers who are passionate to create working research products and want to see their ideas have immediate impact – millions of people will interact with their research outputs over the project’s duration.

The jobs advertisements are available here:

Role: 4 PDRA roles (see details and specific adverts below)
Institution: University of York (United Kingdom)
Closing date: 31/01/2019
Contract status: 2 years (fixed term)
Salary: £32,236 – £39,609

1) Research Associate in Data-Driven Storytelling:

2) Research Associate in Game Analytics:

3) Research Associate in UX / Data Visualisation:

4) Research Associate in User Analytics:

If there are any questions please don’t hesitate to contact

Job: Postdoctoral Associate at MIT

POSTDOCTORAL ASSOCIATE, Comparative Media Studies/Writing, to work in the area of diversity and inclusion in esports and gaming. Will work closely with Professor T.L. Taylor (and her external collaborator Morgan Romine) on various projects of both a research and programmatic nature. To get a sense of their work in this domain, visit The particular focus will be a new initiative to develop an “Inclusion 101” training curriculum for college esports organizations, as well as fieldwork on diversity in collegiate gaming clubs and esports tournaments. Output will range from concrete guidelines and whitepapers to academic publications. Will also perform other duties as requested.

Full details at

Job: Game Art Senior Lecturer and Course Co-Ordinator Job at Falmouth University

The Games Academy at Falmouth University is looking for a course co-ordinator to lead on our successful new BA (Hons) Game Art, at Senior Lecturer level with additional Course Coordinator responsibility.  This role is to support a popular course which combines foundational game art teaching with our game development teaching model. The Games Academy suite of courses has a unique multi-disciplinary approach to teaching games which aims to simulate a studio environment. The ideal candidate has experience teaching in Higher Education on a similar degree, alongside experience of making art for games. The candidate will have a commitment to teaching art values and mentoring art students working in a game context. They will be able to contribute to the success of the Games Academy in its mission to devise and deliver a world class games education; you will join a substantial teaching team that spans several different disciplines, encompassing both academics and games industry professionals.
Further details are in the link below -

Job: Lecturer, Senior Lecturer or Professor of Practice in Game Development

The Program in Games and Simulation Arts and Sciences (GSASat Rensselaer Polytechnic Institute invites applications for a full-time faculty position in Game Design and Development to help us inspire and educate the next generation of game developers. 

They seek applicants with a passion for making games, a strong record of professional accomplishment or individual creative practice and demonstrated potential for excellence in teaching at the college level. The ideal candidate will have experience in game development or related interactive media, a working knowledge of current 2D and 3D game engines, and the ability to teach students from diverse disciplines and backgrounds.

Teaching responsibilities will include core courses in game programming and project-based game development and may also include topics in the candidate’s area of specialty. The faculty member will advise undergraduate students, perform university and professional service, participate in curriculum development and contribute to the development of a new graduate program in Critical Game Design.

The GSAS Program ( is consistently ranked as one of the top games programs in North America, with an interdisciplinary curriculum combining practical and theoretical approaches to game development including computer science, art, music, writing, VR and AR design, game studies and media theory. In 2016 it was designated one of three Digital Gaming Hubs by the State of New York.

Appointment will be on a three-year, renewable contract at the rank of Lecturer, Senior Lecturer, or Professor of Practice, commensurate with qualifications and experience. The preferred start date is August 2019.

Candidates must possess a terminal degree (Ph.D., M.F.A. or foreign degree equivalent), in Games, Interactive Media, Computer Science or a closely related field by the time of appointment. Alternatively, candidates with a Bachelor’s Degree (or foreign degree equivalent) plus at least ten (10) years of significant professional experience in a relevant field, or a Master’s Degree (or foreign degree equivalent) plus at least five (5) years of significant professional experience in a relevant field, may be considered. Evidence of effective teaching is required; prior teaching experience at the university level is highly desirable.

Screening of applications will begin immediately and will continue until the position is filled. To apply, submit a letter of interest; a resume or curriculum vitae; a statement of teaching; work samples, such as an online portfolio, a list of shipped titles, or a research statement; and the names and email addresses for three (3) references who will be asked to upload a confidential letter of recommendation. Candidates should upload application materials electronically at this website:

Please contact: Kim Osburn with questions.

They welcome candidates who will bring diverse intellectual, geographical, gender and ethnic perspectives to Rensselaer’s work and campus communities. Rensselaer Polytechnic Institute is an Affirmative Action/Equal Opportunity, Race/Gender/Veterans/Disability Employer.

Job: Director for Game Lab at American University in Washington, D.C.

Seeking applications for an Associate or Full Professor in Games and Engagement Design.  This person will serve as the Program Director for the Game Lab at American University, in addition to their own research and/or design practice.

The School of Communication at American University, Washington, D.C., invites applications for a full-time, faculty position at the rank of associate or full professor, with an emphasis on digital games and engagement design in the public interest. Depending on qualifications, the appointee may be recommended for tenure at the time of hiring. Candidates should hold a terminal degree as appropriate to their focus, such as an MFA or Ph.D. AU is committed to building a culturally diverse faculty and strongly encourages applications from female and minority candidates.

The American University Game Lab serves as a pioneering hub for experiential education, research on purposeful play, and innovative game design in the public interest. The initiative brings together multiple schools on campus, in particular the College of Arts and Sciences (CAS) and the School of Communication (SOC), which jointly operate many aspects of the program.  As part of the Game Lab, the Game Studio works with major external clients on game-related projects, from government agencies to Smithsonian Museums and mission-driven nonprofits. The facility for the Game Lab opened in 2017 in the new Don Myers Technology and Innovation Building, with flexible spaces for brainstorming and design, client meetings, and project-based teaching. The Game Lab’s Master of Arts in Game Design is ranked #25 in the world according to Princeton Review in 2017, and the Lab recently launched an MFA program in Games and Interactivity.

The ideal candidate will be an established leader in the application of game design to one or more domains in the public interest, such as museums, health, cities, education, journalism, environmental, and/or social issue storytelling. Job responsibilities include directing the graduate game programs, which include the MA and MFA in game design and the graduate Game certificate, while also securing new partnerships and funding for original games and high-impact collaborations. Candidates should have strong production skills in multimedia and game design, a track record of securing grants or other funds for game production, and some experience in collaborating to publish academic research.

Candidates must also demonstrate some combination — but not necessarily all — of the following: a high-impact research agenda, gaming industry/entrepreneurship experience, artistic recognition such as at competitive festivals, and/or nonprofit experience in running advocacy campaigns. Responsibilities will also include teaching courses, mentoring students, and participating in School of Communication and University governance.

The position, which will ideally begin in August of 2019, comes with powerful opportunities for collaboration with the unusual mix of organizations in Washington, DC, from arts funders to policy think tanks and global nonprofits. Collaborating across the university with our world-class faculty is particularly well-suited to the Game Lab and is encouraged.

Full posting:

Job: Tenure-track Assistant Professor at Illinois Institute of Technology

Illinois Institute of Technology (Illinois Tech) invites applications for a tenure-track Assistant Professor position in either Industrial and Organizational Psychology or Clinical Psychology, to begin August, 2019. The I-O specialization requires a PhD in I-O psychology, quantitative psychology, measurement or a related field, while the clinical specialization requires a Ph.D. from an APA- or CPA-accredited clinical psychology program.  Faculty activities include establishing an independent research program, research mentoring, and teaching at the graduate and undergraduate levels. We are seeking applicants with a strong record of research productivity. In addition to contributing to the I-O or Clinical programs, we especially encourage applicants whose work fits the broader mission of the department and University, including candidates who specialize in an area of scholarship that leverages technology or has implications for technology, or who have an interest in developing relationships with underserved and low SES communities in the Chicago area.

I-O Psychology Program: The I-O Program at Illinois Tech is dedicated to a scientist-practitioner model with a balance of research and practice. Current areas of I-O program strength include methodology, selection, training, leadership, occupational health psychology, humanitarian work psychology, diversity and cross-cultural research. An ideal candidate will complement and strengthen the current areas of expertise in the program, with preference for research and teaching interests in methodology, big data and analytics, or group dynamics and technology.

Clinical Psychology Program: The APA-accredited Clinical Psychology Program at Illinois Tech is dedicated to a scientist-practitioner model, with a balance of research and practice and a cognitive-behavioral focus. We are seeking applicants with a strong record of research productivity and the potential to secure external funding. The research emphasis is open, but we are particularly interested in the areas of neuropsychology, addiction science, trauma, mood disorders, aging, and health psychology.

The Department of Psychology has three scientist-practitioner graduate programs, in Clinical Psychology, I-O Psychology, and Rehabilitation and Mental Health Counseling, as well as a growing undergraduate program.  Faculty and students work in a collaborative atmosphere both within and between programs. Many faculty collaborate with the Center for Research and Service, an on-site consulting center that supports training, funding, and research efforts of students and faculty and draws on our close affiliations with organizations in the city and suburbs. More information on the I-O and Clinical programs and the Department of Psychology can be found at Illinois Institute of Technology is located in the vibrant city of Chicago with wide range of opportunities for research and consulting.

The Department of Psychology is committed to promoting a climate that enhances diversity and inclusion, and also to achieving diversity in its faculty. We are particularly interested in applications from qualified applicants who could contribute to the diversity of our department.

A letter of interest (including statements regarding research and teaching), curriculum vitae, selected publications, and three letters of recommendation should be sent to (or alternatively I-O/Clinical Search Committee, 3424 South State Street, Tech Central Room 201, Chicago, IL 60616). For questions regarding the position, contact Dr. Frank Lane or 312-567-8862. Review of candidates will begin immediately and continue until the position is filled. Illinois Institute of Technology is an EEO/AA/Title VI/Title IX/Section 504/ADA/ADEA employer committed to enhancing equity, inclusion and diversity within its community.  It actively seeks applications from all individuals regardless of race, color, sex, marital status, religion, creed, national origin, disability, age, military or veteran status, sexual orientation, and/or gender identity and expression.  All qualified applicants will receive equal consideration for employment.

Job: Senior lecturer in Interaction design with game focus, Chalmers University of Technology

The CSE department is now extending the IxD division faculty with an associate professor or senior lecturer. We are seeking an individual with a strong research and teaching record within the area of gameplay design and game programming. Experience in computational media, procedural-content generation, and game related AI techniques are viewed positively.

Major responsibilities
The position includes the responsibility to be a teacher or co-teacher in some of the following courses: Introduction to Game Research, Gameplay Design, Technology-Driven Gameplay Design, and Game Engine Architecture. Most of these are held during the autumn term. Responsibilities include supervising students at bachelor and master levels, grading assignments and exams, running exercises and lecturing. The work will be done in collaboration with an experienced teacher from the Interaction Design division and includes some preparation time before the semester begins.

The successful applicant is expected to fulfill the following activities regarding education and research:

  • Teach and participate in development of game-related courses at bachelor and master level
  • Conduct research, as a member of a research team or as the leader of a research team
  • Actively participate in internal development work at the division and department levels
  • Participate in international research networks, e.g. programme and review committees
  • Actively seek external research funding
  • Participation in exchange of knowledge and communication with the external parties

Position summary
Full-time permanent employment.

A PhD degree in a field relevant to the courses that define the position is required. Having a well-established international track record of publishing research in relevant fields is meritorious.

Job: Professor of Games and Education at UW–Madison

Opportunity to join the UW-Madison Department of Curriculum & Instruction, ranked #1 by U.S. News the last 17 years in a row, as a Professor of Games and Education. The Department of Curriculum & Instruction is a premier research and teaching unit devoted to understanding the complex world of teaching, learning, curriculum, and policy. World-class research is the foundation of our work preparing both the next generation of educational researchers as well as future teachers.

Candidates should have earned their doctorate degree in curriculum & instruction, learning sciences, design studies, media studies, game studies, or a related field.

This is a 9-month, tenured, full-time faculty position. The successful candidate will: teach undergraduate and graduate courses in the game design certificate, digital media, and STEAM programs; help build a dynamic graduate program that will attract and fund a diverse cadre of high caliber students; seek federal and private funding that is explicitly devoted to games and education; establish a nationally recognized research program focused on games and education; advise undergraduate, masters, and doctoral students; and participate in shared governance and other committee activities.

Applications should be completed and submitted online at:

Applications should include: 1) a letter of application; 2) Curriculum Vitae; 3) names and contact information of three references (letters will be solicited for finalists); 4) two samples of scholarly writing.

Any questions or clarifications may be sent to the committee at:

Job: Postdoc Position at Maastricht University

Postdoc in the History of Traditional Games

Maastricht University

The Digital Ludeme Project ( is a five-year research project funded by the European Research Council (ERC) that seeks to digitally model the world’s traditional games throughout recorded history. This multi-disciplinary project aims to improve our knowledge of ancient games using modern AI and phylogenetic techniques, to chart their evolution and their role in the spread of mathematical knowledge across cultures, and to establish a new field of research called Digital Archaeoludology.

As the project ends its first year, we are implementing a general game system and starting to populate our digital database of the world’s traditional strategy games. We now seek a historian, anthropologist, archaeologist or cultural studies scholar with expertise in the history of games to complement the team.

The successful applicant will play a leading role in developing the historical and cultural aspects of the research, ensuring that the appropriate data is collated and interpreted correctly, and advising the technical team on best practices and software requirements for achieving the project’s historical and cultural objectives. This will include helping to identify the world’s 1,000 most influential traditional strategy games and collating data on where, when and how they were played, which may involve field trips to museums, libraries, archives and archaeological sites worldwide; a generous travel budget is provided.

The successful candidate will produce publishable results in leading conferences and journals, assist with the supervision of PhD students and play an active role in the day-to-day running of the project. Tasks will include coordinating project meetings, field trips, events such as international symposia and conferences, assisting with the pursuit of further research funding, and assisting with the curation of the project’s final exhibition at a European venue yet to be decided.


Applicants should have a PhD in a relevant field (History, Anthropology, Archaeology, Cultural Studies, etc.) and a strong track record of research output and publication. Expert knowledge of the history of traditional games and/or mathematics is essential. Experience with computational or mathematical game analysis, phylogenetic studies, and/or experience coordinating research projects and conference-level events would be advantageous. Programming experience would be advantageous but is not essential.


The position is offered for the duration of the project (until 31 March 2023) with yearly evaluations. It will be located on-site at Maastricht, The Netherlands, at one of the world’s top new universities known for its international and multi-disciplinary focus.

The salary and conditions of employment will be as set out in the Collective Labour Agreement of Dutch Universities (CAO), supplemented with local UM provisions. For more information on terms of employment, please visit our website > Support > UM employees, for a full-time contract of 38 or 40 hours/week at salary scale 10 (€2,640 to €4,166 gross per month) plus 8% holiday loading and an 8.3% year-end allowance. Non-Dutch applicants may be eligible for a favourable tax treatment (30% rule).


Maastricht University

Established in 1976, Maastricht University (UM) is the most international university in the Netherlands and renowned for its innovative, student-centred problem-based learning system. With approximately 16,300 students and 4,300 employees, UM offers a wide choice of Bachelors, Masters and PhD programmes, all of which are designed to integrate research and education. Research at UM is characterised by a multi-disciplinary and thematic approach.


Department of Data Science and Knowledge Engineering (DKE)

Founded in 1992 as part of the Faculty of Humanities and Sciences, today DKE broadly covers Data Science and Knowledge Engineering in research and teaching. DKE comprises three internationally respected research groups, having their focus on “Robotics, Agents and Interaction”, “Networks and Strategic Optimisation”, and “Biomathematics and Bioinformatics”. For further information, see


Please submit applications by January 15, 2019 as a single PDF document including:

  1. Letter of motivation and interest in the topic (1 page).
  2. CV including a summary of highlights and names of at least two academic referees with contact details (2 pages).
  3. Electronic copies of your two best/most relevant publications.

Shortlisted applicants will be invited for interview at Maastricht in January/February 2019, or by Skype if needed. Starting date: April 2019 or as soon as the successful applicant is available. For more information, please contact Dr. Cameron Browne (

Job: Tenure System Assistant or Associate Professor in Human-Centered Emerging Technologies (AR/VR/Games/etc)

The Department of Media and Information (M&I) at Michigan State University (MSU) seeks an innovative, dynamic individual to fill a full-time, tenure stream position at the assistant or associate professor level who can connect the creative and research approaches in the department, college, and university.

We are particularly interested in someone who uses human-centered approaches to design, and is interested in emerging technologies, such as virtual reality, augmented reality, games, gamification, autonomous vehicles, Internet of things, smart homes, health technologies, neuro/biosensors, wearable devices, tangible computing, and other new technologies that are reshaping the world around us. We also value interests in socially relevant topics and making positive change in the world.

Our ideal candidate both builds new things in the world and seeks to understand the impacts of the things they build, integrating the “arts” and “sciences” in their work.

Review of applications will begin on January 1, 2019 and continue until the position is filled.

More details at: