Results of international survey: State of Digital Games Research

Jan Van Looy writes:

Several years ago, many of you took part in an international survey on the State of Digital Games Research organized by the Digital Games Research Association (DiGRA), the Digital Games Research Temporary Working Group (now section) of the European Communication Research and Education Association (ECREA), and the Game Studies Special Interest Group (now division) of the International Communication Association (ICA).

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“Impact with Games” Report

ETC Press and Games for Change (G4C) are excited to release the first report of the Game Impact Project: “Impact with Games — A Fragmented Field.” The Game Impact Project is a collaboration between G4C under the leadership of Asi Burak, an advisory board chaired by Benjamin Stokes, and researchers at the Michael Cohen Group led by Gerad O’Shea.

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White Paper on Computer Game Archival

Via Noah Wardrip-Fruin:
What should we preserve, when we aim for game preservation? It’s not just the executables that matter. Some have suggested that we need to preserve play, and I agree that matters. But I think we also want to preserve what we can about how games come to be. We probably can’t imagine a future in which every significant game has a detailed oral history — but how about a future where we don’t just throw away all the records of how games were imagined, prototyped, built, argued about, revised, and so on?

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