iThrive is one of the 5 Games4Health Challenge Sponsors offering prizes to students who develop digital games and apps that address health issues and promote empathy in adolescents
Jan Van Looy writes:
Several years ago, many of you took part in an international survey on the State of Digital Games Research organized by the Digital Games Research Association (DiGRA), the Digital Games Research Temporary Working Group (now section) of the European Communication Research and Education Association (ECREA), and the Game Studies Special Interest Group (now division) of the International Communication Association (ICA).
ETC Press and Games for Change (G4C) are excited to release the first report of the Game Impact Project: “Impact with Games — A Fragmented Field.” The Game Impact Project is a collaboration between G4C under the leadership of Asi Burak, an advisory board chaired by Benjamin Stokes, and researchers at the Michael Cohen Group led by Gerad O’Shea.
Jamie Banks writes:
The newly created National Communication Association Game Studies Division invites (encourages! urges! propels!) communication and games scholars to join its membership.
Via Noah Wardrip-Fruin:
What should we preserve, when we aim for game preservation? It’s not just the executables that matter. Some have suggested that we need to preserve play, and I agree that matters. But I think we also want to preserve what we can about how games come to be. We probably can’t imagine a future in which every significant game has a detailed oral history — but how about a future where we don’t just throw away all the records of how games were imagined, prototyped, built, argued about, revised, and so on?
Researchers at Abertay University, USC and the V&A Museum in London are collaborating on an AHRC research network called Videogames in the Museum. They’ve started a hashtag campaign: #imakegameshere (https://twitter.com/hashtag/imakegameshere?src=hash)
Due to member request, the DiGRA board has set up a mailing list for members researching gamergate. The purpose of this mailing list is to encourage high quality research, promote member collaboration, and provide a forum for academic conversations about gamergate away from the main DiGRA mailing list.
DiGRA has an answer.
Plans are coming together for Meaningful Play 2014! The call for submissions is available, registration is open, and the keynote line-up has been announced.