DiGRA Flanders: Ghent, Belgium (June 6, 2017)

We are happy to invite anyone in or near Belgium to the upcoming DiGRA Flanders meeting in Ghent. These meetings are intended for everyone currently conducting or interested in research into digital games. Local DiGRA meetings provide a way for researchers to share their research in a formal presentation; as well as an informal setting in which to meet colleagues with joint interests.

This year, the DiGRA Flanders meeting will be held in Ghent, in De Krook (Co-creatie lab) on June 6th, from 12:00 to 17:00. Six speakers will present their research:

12:00-13:00: Walk-in and introduction by Lars de Wildt
13:00: Prof. Stef Aupers (KUL); Iulia Coanda (KUL); & Cindy Krassen (KUL). Games of Social Control: A sociological study of ‘addiction’ to Massively Multi-Player Online Role-Playing Games.
13:30: Bert van der Hoogerstraete (Eurogamer Benelux) Newsgames. Where Games and Journalism Meet.
14:00: Rowan Daneels (KUL) Antonius J. van Rooij (Trimbos Instituut); Joyce Koeman (KUL); & Jan Van Looy (UGent). “Should I stay or Should I Go?” Exploring the determinants of player cessation in digital games.
14:30 Break
15:00: Laura Herrewijn (UGent); Steffi De Jans (UGent); Veroline Cauberghe (UGent); & Liselot Hudders (UGent) – “Game yourself advertising literate!”: A series of serious mini-games aimed at enhancing children’s advertising literacy
15:30: Tobi Smethurst (UGent). Unmanned: Playing America’s Drone Wars
16:00: Magda Praet (UGent); & Annemie Desoete (UGent) Een voorsprongbenadering bij kleuters in functie van (voorbereidend en aanvankelijk) wiskundeonderwijs; het kan!
16:30 – 17:00: Closing Q&A and Discussion

After the Q&A, there will be the possibility to go for drinks and dinner (at your own expense).
At 19:30, there is also a “Kraks @ De Krook“-event on the topic of combining health and technology (in Dutch), for those who are interested.

DiGRA Flanders is a chapter of the international Digital Games Research Association (DiGRA). DiGRA is the association for academics and professionals who research digital games and associated phenomena. We aim to encourage high-quality research on games, and to promote collaboration and dissemination of work by our members. In order to achieve this goal, we organize research meetings – of which DiGRA Flanders is a local effort. The topics that are discussed are always derived from the various academic disciplines that study digital games, ranging from the social sciences to design research, software engineering, cultural studies and philosophy.

The meeting is free, but registration is required. We hope to see you there, and that you will join us for drinks afterwards. http://www.gameonderzoek.be/index.php/page/register.html

Kind regards,
On behalf of DiGRA Flanders,
Lars de Wildt & Jasmien Vervaeke

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DiGRA 2017 Early-Bird Registration, deadline closing soon

This is the final reminder that the early bird registration deadline for DiGRA 2017 is the 4th of May 2017 (Thursday!!).
Please register here:https://www.eventbee.com/v/digra2017/event?eid=143651044#/tickets

We are extremely excited to welcome you to Melbourne for an incredibly exciting DiGRA! In addition to the amazing conference program, early-bird registration for DiGRA 2017 includes attendance at all social events (including the fully catered main conference party at the venue on July 4), morning/afternoon tea, a delicious lunch on the three days of the main conference (4-6th July), attendance at the workshops, and eligible breakfasts.

More details available here - http://digra2017.com/registration/.

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DiGRA UK board election

Dear all,
The ballot for the DiGRA UK Board has now been posted. Candidate details are posted below, and will also be added to our social media.
If you are NOT attending on May 5th, and are a regular attendee of DiGRA events in the UK, please use the online survey monkey link to vote.
For those who are attending the DiGRA UK event, voting will take place before the DiGRA meeting, and the Board will be announced at the meeting.

You may vote for as many candidates in any given category as you want.
‘No Award’ should be used if you feel that the candidate should NOT be elected.
You may also abstain from the vote.
For online votes, the voting closes at midnight UK time, May 4th.

Candidates.

 

Name: Esther MacCallum-Stewart

Associate Professor in Games Studies, Staffordshire University

Position Applied for: Chair

I have previously been the Vice Chair of DiGRA for four years, and served as a Board Member for DiGRA. In the past I have also acted as a central point for the organisation of national events for DiGRA UK, and would look to taking this forward to a future International DiGRA event (potentially in 2021). As Chair of the DiGRA UK board, I would have a specific remit to increase the profile of gaming academia through actions like the discussion of how UK academics submit their work under the Research Excellence Framework (and beyond), and via liaison with industry partners. Alongside the parent organisation, I share the desire to make DiGRA an inclusive, supportive environment for all members and attendees of our events.

My research interests include players and the narratives they tell about gaming, which has extended across several gaming genres including videogames, live action roleplaying and boardgaming. I have also written widely about gender and sexuality in gaming.

 

Matthew Barr,

University of Glasgow

Vice Chair

I’m a lecturer at Glasgow, where I convene the game studies course, and the founding editor of the peer reviewed student game studies journal, Press Start. I also lecture at Glasgow Caledonian University, where I teach on the games development programme, currently leading the Game Content Design and Interactive Storytelling modules. My research examines how games may be used to develop skills and competencies in players. I believe strongly in creating opportunities for all, from students just getting started in game studies to those from under-represented groups, and I enjoy great working relationships with colleagues from academia and industry across Scotland.

 

Nia Wearn

Staffordshire University

Secretary

My name is Nia Wearn and I’m a Senior Lecturer in Games Design at Staffordshire University. I have an excellent track record in organising research groups and managing members in a variety of contexts. I’m also already manager of the Digra UK Facebook page and other community ventures in social media, and I’ve experience in organising conferences and events. I am organised and capable of maintaining clear with communications with members. I believe strongly in the aims of Digra UK and I would be excited about being its secretary.

 

Carina Assunção

University of Edinburgh

Student Officer

My name is Carina Assunção, I’m a master’s student at the University of Edinburgh. This is my candidacy for Student Officer of DiGRA UK.

I’m highly motivated to help disseminate game studies and encourage students to contribute to this field. With a background in Psychology and currently studying STS, I understand first-hand what it means to do game studies without being in a games department. I know the look of surprise when I say my research interests to fellow students. I believe much can still be done to increase games studies’ reputation among students.

Name: Marco Benoît Carbone

Affiliations: University College London (PhD Candidate); University of the Arts, London (Associate Lecturer); London South Bank University (Sessional Researcher)

Position: Board Member

My research track in digital games includes papers, edited journal issues, and forthcoming publications. I have focused on the emergence of video games, their critique, and their relations with film, subcultural theory and anthropology. I am one of the founding members and editors of GAME Journal, and the founder of its current publisher, LUDICA. I am also a professional journalist, and I am particularly interested in public engagement via the academia. My PhD work (nearing completion) covers cultural studies and historiography, and I aim to pursue further research in humanities-informed approaches and issues of cultural appropriation.

 

Dr Sonia Fizek,

Abertay University

Board Member

Dr Sonia Fizek has been an active games and digital media scholar for the past 9 years. She has worked as a researcher and lecturer at various institutions in the UK, Germany and Poland. Currently she holds a lecturer position at the School of Arts, Media and Computer Games at Abertay University. She is also an associate editor of the Journal of Gaming and Virtual Worlds. She would like to apply for the board member position of the DiGRA UK chapter.

 

Dr Paolo Ruffino

Lecturer in Media Studies, University of Lincoln, UK

Board Member

I am writing to apply to the position of board member at DiGRA UK. I also give my availability for any other vacant position within the board.

I have been researching and teaching in the field of game studies at higher education institutions since 2010. I have also been an active member of DiGRA since 2013, participating and presenting at the international conferences. In 2015 I have co-organised the DiGRA conference at Leuphana University. In 2016 I have started another local chapter, DiGRA Italia. If elected, I would contribute with my experience and take initiative in the organisation of conferences, meetings and events, and by curating the relations with the international DiGRA.

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New Issue ToDiGRA: DiGRA Australia 2016 Queensland Symposium Special Issue

It gives me much pleasure to announce the latest issue of Transactions of the Digital Games Research Association! We’re up to volume 3, issue 1. This time around we have a special issue guest-edited by Christy Dena and Brendan Keogh featuring extended and reworked papers from the 2016 DiGRA Australia regional symposium held in Brisbane, Queensland.  Many thanks to the editors, authors, reviewers, and partners at ETC press who helped put this fantastic issue together!

Introduction
Christy Dena, Brendan Keogh
http://todigra.org/index.php/todigra/article/view/61/109

Ways of Being: Pervasive Game Design Ethos in Urban Codemakers
Steven Conway, Troy Innocent
http://todigra.org/index.php/todigra/article/view/62/110

Finding a Way: Techniques to Avoid Schema Tension in Narrative Design
Christy Dena
http://todigra.org/index.php/todigra/article/view/63/111

Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic
Julian Novitz
http://todigra.org/index.php/todigra/article/view/64/112

Adolescents as Game Designers: Developing New Literacies
Pilar Lacasa, Sara Cortés, María Ruth García-Pernía
http://todigra.org/index.php/todigra/article/view/65/113

About ToDiGRA
Transactions of the Digital Games Research Association (ToDiGRA) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory.
As such, the journal provides a forum for communication among experts from different disciplines in game studies such as education, computer science, psychology, media and communication studies, design, anthropology, sociology, and business. ToDiGRA is sponsored by the Digital Games Research Association (DiGRA), the leading international professional society for academics and professionals seeking to advance the study and understanding of digital games.

ToDIGRA is printed on-demand by ETC Press, an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com.

Further information on DiGRA is available at http://www.digra.org
Further information on ToDiGRA is available at http://todigra.org
For ordering print copies: http://press.etc.cmu.edu/todigra/

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DiGRA Italia 2017: Testi, contesti e pretesti videoludici (May 12, Milan)

We are proud to announce the schedule for DiGRA Italia 2017: Testi, contesti e pretesti videoludici. The conference is co-organised by Paolo Ruffino and Matteo Bittanti. It will be held at IULM, in Milan, on May 12th, and it will the first meeting of the Italian DiGRA group. Participation is free. Here is the full list of speakers.

As you can see, the conference will be predominantly in Italian. However, there are good reasons to join us on May 12th, even for international guests. Milan is now an exciting and vibrant place for game studies. Last year, two game art events were hosted at the XXI Triennale di Milano: Game Video/Art: A Survey and Milano Game Festival. IULM is about to launch a Game Design MA programme (taught in English). Designer studios and artists working with video games are booming in the city and its surrounding area, proposing innovative experiments with game design.

In short, if you are interested in the study and design of games, Milan should be on your radar – you might even consider taking a short course in Italian.
DiGRA Italia

Registration Open for DIGRA 2017

Early-bird registration is now open for DiGRA 2017! We look forward to welcoming you to Melbourne in July.

=== REGISTRATION === 

Early-bird registration is now open for DiGRA 2017, closing May 4th.

- Students – $295 AUD (~$225 USD, ~€207, including DiGRA membership)

- Staff – $480 USD (~$366 USD, ~€337, including DiGRA membership)

http://digra2017.com/registration/

Registration for DiGRA 2017 includes attendance at all social events, morning/afternoon tea, lunch on the three days of the main conference (4-6th July), attendance at the workshops (although some may require a separate free registration), and eligible breakfasts.

=== DIVERSITY AT DiGRA ===

DiGRA 2017 features a number of exciting initiatives designed to support diversity within the game studies community, and strengthen supportive community networks. This includes (but is not limited to);

1) An official inclusivity and safer space policy - http://digra2017.com/inclusivity-policy/

2) A Welcome to DiGRA breakfast for new members on the morning of July 4!

3) A Gender Diversity breakfast on the morning of July 5, sponsored by Swinburne University of Technology!

4) Discounted tickets for delegates from low income countries.

We have endeavored to place diversity and inclusivity at the centre of our decision making for DiGRA 2017, and we hope that all delegates will feel welcome and included throughout the conference. In particular, we have put additional effort into the social program at DiGRA to support an inclusive collegial experience for both new and old attendees. However, improving diversity is an ongoing practice, and consequently we are delighted to be hosting a workshop on ‘Gaming the Systems: Towards a More Inclusive DiGRA’, on July 2nd. The CFP for the conference is available at http://digra2017.com/workshops/

=== STUDENT VOLUNTEERS ===

Interested in registering to become a student volunteer at DiGRA 2017, and receive free registration? Please fill in the application form at https://goo.gl/forms/yQaiq7ioTVEqIzHl1

=== NON-TRADITIONAL AND INDUSTRY CONTRIBUTIONS ===

The DiGRA 2017 planning committee believes that there is excellent research and scholarship happening in the spaces between/outside the traditional submission formats we offer. We also believe there is something valuable to be gained in putting researchers in conversation with developers, journalists, artists, activists, and other people working in games and related disciplines. If you don’t work full-time in the academy but would still like to present at DiGRA 2017, please consider submitting to this track. More details – http://digra2017.com/non-traditional-industry/

Deadlines close April 4

Chinese DiGRA 2017

Chinese DiGRA Chapter is proud to announce the The 4th Annual Chinese DiGRA Conference held at the Hong Kong Polytechnic University between June 2nd and 4th.

Extended abstracts are due March 15th.

For more information, please see conference website at
http://www.chinesedigra.org/conferences/2017conference/

The programme of Chinese DiGRA 2017 Conference to be held in Hong Kong on 2-4 June 2017 has been released. Over the three days, we will have 23 papers, 3 keynotes, one panel, and the Chinese DiGRA chapter AGM.

Please refer to: http://www.sd.polyu.edu.hk/en/event/chinesedigra2017

The whole event is free of charge and registrations are open.

Chinese DiGRA seminar in Hong Kong on Friday 16 December 2016: “Current Perspectives in Game Studies”

If you happen to be in Hong Kong this week, drop by for a public seminar
jointly organised by CityU’s School of Creative Media and Chinese DiGRA:
Current Perspectives in Game Studies. This Friday 10am-4.30pm at
Creative Media Centre. Free and open for all.

For speakers, schedule, and other details, see:

http://www.scm.cityu.edu.hk/event/138
http://www.chinesedigra.org/uncategorized/417/

 

CFP: DIGRA 2017, 3-6 July, Melbourne, Australia

Call for Participation DiGRA2017: The 10th Digital Games Research Association Conference

We are delighted to announce the Call for Participation for DiGRA 2017, to be held July 3-6 2017, at Swinburne University of Technology in Melbourne, Australia.

DiGRA 2017 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies. DiGRA 2017 is supported by Swinburne University of Technology, RMIT, The University of Sydney and The University of Melbourne. The conference welcomes submissions on a wide range of topics associated with studies of games and play.

For an expanded CFP see the conference website: www.digra2017.com

Important Dates
Submission date (workshops): 20 January 2017Extended deadline: 23 January 2017
Acceptance/rejection notification (workshops): 27 January 2017
Submission date (all submissions except workshops): 26 February 2017 (hard deadline)
Acceptance/rejection notification (all submissions except workshops): 25 March 2017
Camera ready: 15 April 2017
Conference dates: 3-6 July 2017
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DiGRA Diversity Survey

The DiGRA diversity working group is seeking feedback about how to improve DiGRA’s inclusiveness and diversity as an organization. Specifically, we are interested about how to optimize opportunities and participation for scholars from under represented groups at our annual conferences.
To better gauge participation within DiGRA and the areas in which we need to improve our services to increase diversity, we have constructed a short survey. Completing the survey will take no more than 5 minutes.
We strongly encourage everyone to participate.
The more responses we receive, the better understanding we will have of what prevents some people from participating in our annual meetings and our local DiGRA events.