Available for preorder
“Procedural Content Generation in Games: A textbook and an overview of current research”, by Noor Shaker, Julian Togelius and Mark J. Nelson, will be published by Springer on November 20. It is available for preorder already now at:
EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)
11 fully-funded studentships to start September 2017
Covers fees at Home/EU rate and a stipend for four years
IGGI is an exciting opportunity for you to undertake a four-year PhD in Intelligent Games and Game Intelligence, working with top games companies and world-leading academics in games research. We currently have 34 students conducting research in areas such as:
• Artificial Intelligence (AI) to create interesting, fun, believable game agents,
• emotion and immersion in games,
• interaction design for games,
• Machine Learning (ML) to understand player psychology
• using games for learning and wellbeing,
• game audio, graphics and animation
• game design, citizen science and gamification,
• procedural content generation.
Mobile Gaming in Asia: Politics, Culture and Emerging Technologies
by Dal Yong Jin, Simon Fraser University
This book provides holistic approaches to the field of mobile gaming, includes a comprehensive analysis of mobile gaming in the context of Asian smartphones, and develops a local perspective using translated papers published in national languages.
Position open until filled.
The University of Arizona (UA) is assembling a team of transdisciplinary artists and scholars who can provide national leadership in computational media studies, an emerging research and teaching area in which computation supports the broad spectrum of arts, humanities, and social sciences. The faculty in this cluster will become the lead facilitators of a campus-wide initiative to: (a) synchronize the study and teaching of mass and popular media that are digitally produced and/or digitally distributed; (b) produce and engage computationally-based compositions by both students and faculty in a variety of media (e.g., film, video, music, games, literature, sculpture, illustration); and © coordinate the use of several valuable but underutilized media archives linked to the UA campus. The researchers in the Computational Media Cluster – four new people and more than a dozen existing faculty who will be close affiliates – will necessarily be transdisciplinary, that is, able to understand and appreciate projects that span the arts, humanities, social and natural sciences, engineering, and business, as well as to communicate that work to people outside the field, from other-field scientists to K-12 audiences.
A PhD scholarship opportunity is available in the area of gamification research towards carbon emission reduction. The University of Liverpool (UoL) and Dendrite Labs are seeking to recruit a motivated PhD student to undertake a three-year doctoral research programme utilizing serious games/gamification focused on developing a universal solution to automatically sense, control and optimise key parameters of laboratories.
The project is jointly funded by Dendrite Labs & the Low Carbon Eco-Innovatory. The centre brings together the expertise and resources of UOL, Liverpool John Moores & Lancaster University to create innovative low carbon goods, processes and serviced developed through collaborative (R&D) partnerships between local companies in the Liverpool City Region and local universities.
The official call for papers is now available for download at the BGS colloquium website:
The deadline for submission of abstracts is Feb 1, 2017. The colloquium will take place at the University of Copenhagen, Denmark, May 17-20, 2017.
Please see the colloquium website for further details.
Dear Fellow Educators, Researchers, and Others!
My new book on game based learning and pedagogy, “Choosing and Using Digital Games in the Classroom: A Practical Guide” is now in print and available on Amazon and other book retailers:
The department of Informatics and Media at Uppsala University, Sweden, announces a position as senior associate lecturer in Human Computer interaction. This is a full time position consisting of 50% research and 50% teaching. The post of associate senior lecturer may be held in the maximum of four years with the possibility of promotion to senior lecturer.
Rerolling Boardgames – Call for Abstracts
Editors: Esther MacCallum-Stewart (Staffordshire University) & Douglas Brown (University of Falmouth)
The editors seek to assemble an edited collection on the subject of Boardgaming, to be published by McFarland Press, third quarter 2018.
The Proceedings of the 1st International Joint Conference of DiGRA and
FDG are now available online in the DiGRA digital library:
These are the full paper proceedings (abstract proceedings will be
Are you an author and can’t find your paper? Contact me directly!
José P. Zagal
Entertainment Arts & Engineering
University of Utah