CFP: Nordic DiGRA 2023

Nordic DiGRA (Digital Games Research Association) invites research contributions in the form of extended abstracts which will be peer reviewed for quality and suitability to the theme. We accept deviations from the format as well as creative interpretations (such as panels, workshops and demos). The conference will be a fully in-person event in Uppsala, Sweden, on 27–28 April 2023.

We invite contributions from within and across any discipline committed to advancing knowledge on games. The conference theme this year, Interdisciplinary embraces, speaks to the multidisciplinary nature of the field of games research. We ask for extended abstracts in a first round, all accepted speakers will be invited to submit full papers for a special issue in the Transactions of the Digital Games Research Association (ToDiGRA) journal. This will be subject to a second round of peer-review.

The conference is organised at the Department for Informatics and Media, Unit for Human-Computer Interaction, at Uppsala University and supported by The Centre for Digital Humanities, Uppsala University and the Centre for Integrated Research on Culture and Society (CIRCUS), Uppsala University.

The deadline for research contributions is 18 November 2022. Nov 25 2022.

See you in Uppsala in 2023!

Full CFP:

CFP: Game Research Methods


During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of research methods for undergraduate and graduate level students. The aim of the book is to provide a comprehensive overview of that ways games and phenomena surrounding them can be researched. The book is planned to consist of several individual chapters which are organized into sections showing three main approaches for game research:

  • studying games as artifacts
  • studying playing and gaming as activities
  • studying players and gamers

Each section is planned to include chapters that focus on basic research methods as well as methods for on design-oriented research.

Examples of topic for the sections include (but are not limited to):

  • methods for formal gameplay analysis
  • visual analysis of games
  • video analysis of gaming
  • methods of interviewing gamers
  • using statistical analysis
  • experimental or critical game design research
  • action research through game design
  • close readings of games
  • data mining of gameplay statistics
  • participatory observations of games

As a textbook, the chapters are intended to provide rationales for using methods, descriptions of best practices, as well as critically discussing the pros and cons of the method in focus.

1000-1500 word (+ references) abstract giving clear outline of chapter as well as the short author bio. Email your submission to as a plain text (no attachments).

Deadline for the abstract submission: October 20, 2013.

Petri Lankoski & Staffan Björk