Social Simulation 2018 is the 14th Annual Conference of the European Social Simulation Association (ESSA). The conference is one of ESSA’s key activities to promote social simulation and computational social science.
The IT University of Copenhagen invites applications for an assistant/associate professor position in Games, starting summer 2018 or soon thereafter.
Applicants should complement ITU’s existing competence in games research and teaching with knowledge about technical aspects of playful experiences and games. They should be motivated by problems of practical interest, while seeking to make use of, and create, theoretical insight. Applicants that have a proven track record in contributing to game-related products or to collaborations across disciplines are especially encouraged to apply. The position includes teaching and research in game technology-related areas.
The ideal candidate should have a strong track record in the following areas:
• Development of playful experiences and technologies, e.g. game development or game engine development
• One or more contemporary or emerging game and play technologies, e.g. virtual, augmented or mixed reality, computer graphics, artificial intelligence, procedural content generation, or other relevant technology areas.
Questions about the positions can be directed to Associate Professor, Martin Pichlmair, IT University of Copenhagen, email@example.com
More information and application form here:
Academic Mindtrek 2018
Call for Papers, Posters, Demonstrations and Workshops 10th to 11st October, 2018 Tampere, Finland http://www.mindtrek.org/academic
Full papers, posters, demonstrations and workshops due on:
July 8, 2018
In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. =============================================================
CALL FOR PAPERS, POSTERS, DEMOS & WORKSHOPS
We are pleased to invite you to the 22nd International Academic Mindtrek conference, 10th to 11st October 2018. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow.
Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings together people not only from various fields and domains but also from different sectors: from companies, startups, academia and various governmental institutions. This makes Mindtrek the perfect opportunity for advancing research results towards practical utilization by the industry, as well as getting out-of-the-box research ideas based on the interaction with practitioners.
Mindtrek events are accessible for the Academic Mindtrek attendees, and vice versa.
The academic conference features the following major themes:
Human-computer interaction (HCI)
Games and gamification
Virtual, augmented and mixed reality
Collaboration, literacies and multimedia technologies in education Crowdsourcing and citizen participation Open data and data science New forms of journalism and media Theatre, performance and media Enhancing work in socio-technological environments
We are especially enthusiastic about applied research and papers related to practical work.
Academic Mindtrek is organized in cooperation with ACM SIGMM, and ACM SIGCHI. The conference proceedings will be published in the ACM Digital Library, which includes full papers, posters, workshop proposals and demonstration proposals. All papers should follow the style guidelines of the conference (more information under submission guidelines). In the Finnish classification of publication forums, Academic Mindtrek proceedings are classified as Jufo 1.
FULL PAPER PROPOSALS
All submissions will be peer-reviewed and double-blinded. Therefore, please remove any information that could give an indication of the authorship. The papers should contain 6-10 pages, including the list of references.
Workshop proposals should be papers between 2-4 pages long. We welcome you to suggest workshops as part of the Academic Mindtrek. Workshop proposals should also include the organizing committee, a description of the theme and goals of the workshop, a short CV of organizers, duration, and the schedule. Workshop organizers can create their own proceedings of the accepted position papers. Depending on the attached number of papers for each workshop, we provide space for either half-day or full-day workshops.
Previous examples include e.g. a workshop on eLearning, theatre methods for requirements elicitation, among others.
Interactive experience demonstration proposals should be either short papers (2-4 pages long) or full papers (6-10 pages) and include:
a) a description and motivation of the interactive experience demonstration;
b) general architecture of the interactive experience demonstration;
c) description of the main features of the demonstration;
d) a brief comparison with other existing related interactive experience demonstrations;
e) audiovisual materials to illustrate the interactive experience demonstration (a poster or a roll-up and other material on a laptop, for example);
f) the type of license (if applicable),
g) the Internet address of the interactive experience demonstration (if applicable), and
h) description of the scientific basis behind the interactive experience demonstration (e.g., a regular paper presentation).
It is strongly recommended that the authors make a video of the interactive experience demonstration available on the Internet to accompany the article submission.
Posters proposals should be papers between 2-4 pages long and a poster should be presented during the conference. Attendees have the possibility to exhibit their posters on a A0 poster wall at the conference.
Deadline for full papers, posters, demonstrations and workshops submissions: July 8, 2018.
Notification of acceptance/rejection: August 26, 2018.
Copyright forms submission: September 9, 2018.
Conference registration & camera-ready papers submission: September 16, 2018.
Please use the templates provided on the style guidelines site. A template for Word documents and LaTeX guidelines can be found on http://www.acm.org/publications/proceedings-template.
Note that since the papers will be published by the ACM digital library all authors need to sign an ACM copyright form. The copyright form would be sent through an automated system only for accepted papers.
You can start sending in your papers now!
MARKKU TURUNEN, University of Tampere
Academic Mindtrek Conference Chair
Track Chair Human-Computer-Interaction
JANNE PAAVILAINEN, University of Tampere
Track Chair Games and Gamification
SILVIA RUBIO HERNANDEZ, University of Tampere ACM Proceedings Chair
PEPPI HEIKKILÄ, COSS
Local Arrangement Chair and Conference Management
TIMO VÄLIHARJU, COSS
Mindtrek Conference Chair
COSS Association, City of Tampere, Tampere University of Technology (TUT), Tampere University (UTA), Tampere University of Applied Sciences (TAMK) and SIGCHI Finland.
TIPC is a creative space for surprising meetings between people and ideas, centered around video games and the past. We welcome researchers, game developers, scholars, students, gamers, artists and everyone who is curious to learn more about archaeology, history, video games and the interactive past! What can games teach us about the past? In what ways can video games be treated as cultural heritage? What do video games have to offer for historical and archaeological research? The conference is looking for all manner of serious and playful presentations!
Faculty: Animation, Arts & Design
Employee Group: Academic
Campus: Trafalgar (May be assigned activities at any Sheridan campus)
Application Deadline: Open until filled Application
Details: Reposted to attain further applications; previous applicants need not reapply
Start Date: August 2018
Reference Number: 17/F/45, 18/F/11, 18/F/18
Salary Range: $62,717 – $108,723 (based on relevant educational qualifications and experience)
Faculty of Animation, Arts & Design: Home to Canada’s largest arts school, Sheridan College offers an innovative Bachelor of Game Design and a cluster of high-demand graduate certificate programs in Game Development and Level Design. As a world-renowned leader in digital media and animation, Sheridan is uniquely positioned to educate the next generation of game designers. Our professors’ expertise, technology savvy, industry experience and contacts offer students an unmatched foundation for careers in game design.
The Role: If you are passionate about teaching design and interested in creating a teaching and learning experience to guide students in the development of their critical, creative and reflective thinking capacity, and you possess a Master’s degree in a related field along with experience in the game design industry, then this role is for you.
Sheridan College: Sheridan College is a dynamic, innovative and award-winning institution of over 18,000 full-time and 35,000 continuing education students, with three campuses in three Ontario cities within the GTA– Oakville, Brampton, and Mississauga. Sheridan prioritizes undergraduate teaching with an emphasis on student experience within a studio-based environment. We are committed to the preparation of job-ready graduates who will contribute to our cultural and socio-economic future and who will be eligible for graduate studies. Applied research focused on solving real occupational challenges and on the scholarship of teaching and learning will serve to enrich the student learning experience and build on faculty expertise. For information about Sheridan’s exciting road ahead, please visit www.sheridanjourney.com.
Professors are responsible for:
• Ensuring that program and course curricula are current, relevant and reflective of best practices within the relevant professional/program disciplines; Defining, evaluating and validating learning outcomes for courses and programs;
• Creating an effective environment for learning which accommodates students’ diverse cultural and educational backgrounds, experiences and individual learning styles;
• Designing appropriate strategies and tools for facilitating and assessing student learning that are invitational and reflective of best practices in teaching and learning;
• Developing appropriate strategies and tools to assess student performance that are consistent with the learning outcomes of the course and address multiple learning styles;
• Developing multi-media materials and alternative delivery strategies, and incorporating appropriate educational technologies.
• Master’s degree in a field related to design or game studies; terminal degree such as Masters of Fine Arts (MFA) or Ph.D preferred; applicants who have progressed to the point where completion of their degree is imminent and who demonstrate clear promise of excellence in teaching and research may also be considered.
• Demonstrate a record of excellence in game design education and related practice in academia or industry;
• Solid knowledge of design processes;
• Demonstrate excellence in teaching and curriculum development at the post-secondary level;
• Strong network of contacts with other professionals in the games industry or academia;
• Committed to excellence in teaching and learning, and to working within a team environment;
• Excellent communications and interpersonal skills;
• Experience in programming or scripting for games is an asset; Experience in game art for games is an asset.
Individuals interested in learning more about the Bachelor of Game Design program can contact Angela Stukator, Associate Dean at firstname.lastname@example.org. We are interested in candidates with evidence of the potential to become a high-quality Educator, and a contributor to a collegial environment in the department.
Please apply online: https://careers-sheridancollege.icims.com
Faculty/Office: Department of Computing, Faculty of Science and Engineering
Schedule: Level B, full time, continuing.
About the Department
The Department of Computing is the home of more than 30 academic staff and more than 70 research students, and an ever-growing cohort of undergraduates and postgraduate coursework students. The department offers a broad range of cutting edge undergraduate and postgraduate courses and enjoys a strong research ethos.
Vacancy #: 002660
Salary Range: Commensurate with Qualifications
Closing Date: Open Until Filled
Organizational Unit Overview
The School of Art and Design provides a multidisciplinary approach to art and design that provides opportunities for students to develop their creative and critical thinking abilities by thinking through making. The School currently enrolls more than 500 students in twelve areas across four degrees. The School of Art and Design is the most comprehensive and largest BFA Art program in University of North Carolina system and has been continuously accredited by NASAD since 1962. The School has over 40 full-time faculty and is located in the Jenkins Fine Arts Center, a 142,000-square foot facility with specialized equipment, tools, and technology for the School’s 14 disciplines—animation/interactive design, art education, art history, film and video production, ceramics, glass, graphic design, illustration, metal design, painting, photography, printmaking, sculpture, and textile design. From computer labs, a digital loom, CNC routers, and laser cutters to a wood shop, foundry, letterpress shop, black and white dark room and beyond, the School’s facilities are comprehensive and available to faculty and students who think, make, and work across the School’s disciplines.
Call for Participation (apologies for any cross-posting): Digital Media and Ethnographic Methods 2-day Seminar Series
(Graduate Students & Early Career Researchers)
The newly formed Lincoln Games Research Network are hosting a free 1-day symposium event on 10th November 2017, with a range of external speakers and activities.