Job: Senior Lecturer in Creative Technologies (Computer Games) @ Leeds Beckett University

We are investing in our academic provision and are seeking to appoint a Senior Lecturer in Creative Technologies (Computer Games) to join our team of experienced academic staff.  We are looking for an inspiring and enthusiastic academic to make a key contribution to our academic provision through teaching, research and enterprise.

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CfP: RPG Summit @ DiGRA 2015 (Deadline: February 20)

Following its successful inauguration at DiGRA 2014 in Utah, the Role-Playing Game (RPG) Summit will continue on European soil the discussion of all things role-playing related. Please note that the call for papers for this summit is separate from DiGRA, but the event itself is a part of DiGRA and events will be included in the DiGRA program and proceedings.

Doctoral Scholars & Early Career Profs: DBMK Workshop on Gender, Diversity and Serious Games

Diversifying Barbie and Mortal Kombat (DBMK) – A workshop on gender, diversity and serious games

The interest in serious gaming has increased exponentially in the last ten years as evidenced by the number of policy initiatives, conference meetings and publications in industry and academia. More importantly, many large-scale efforts supported by industry and foundations are now underway to develop and implement serious games and virtual worlds. These developments come with increased responsibilities to making serious gaming accessible and inclusive for all. As digital games are being developed for K-12, new charter school designs adopt gaming approaches, and participation in gaming is seen as a springboard into becoming more technologically fluent, we need to better understand how gender intersects with race to be inclusive and broaden participation in schooling and computing. There is also a pressing need to examine the leisure activities related to interest and investment in STEM, which include gaming. In the vein of the two popular edited book series on gender and games, From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, the DBMK workshop highlights the emerging work on gender, diversity, identity and sexuality in gaming, as well as implications for serious games.

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CfP: Different Games 2015

Different Games, the first conference on inclusivity and diversity in games, invites participants for its 2015 edition at NYU MAGNET, located in Brooklyn, NY, on Friday April 3 and Saturday April 4. After a hugely successful 2nd year that welcomed 40­ some speakers, dozens of original games and more than 300 attendees, Different Games is back for a third edition and we can’t wait to come together again this April!

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CfP: Fans, Videogames and History

Over the last two decades, a substantial amount of research has addressed the fan culture phenomenon, particularly in relation to film and television; the focus has centred on the impact that fan communities can and have had on the ‘official’ creative works that are released by film and television studios. More recently, researchers have examined the impact that the internet has played in empowering and expanding the fan network and fan communication structures, and in affecting the production, marketing and audience engagement with the fan object.

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CfP: McMaster University Graduate Conference: Protocol

The graduate students in the MA in Communication and New Media at McMaster University are pleased to invite the submission of research and artistic presentations for our inaugural graduate conference: Protocol. Protocol might refer to the intricate technical protocols that underlie contemporary electronic communications. But protocol also refers us to descriptions and prescriptions of the new media interactions of individuals, groups and larger identity structures.

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CfP: Book chapters for “Video Games in East Asia”

Contributors are sought for an interdisciplinary book on video games in East Asia to be edited by Austin Lee and Alexis Pulos and published by Palgrave Macmillan for its East Asian Popular Culture Series. The series was launched in 2014 in order to meet an increased interest in the subject among scholars of various disciplines in recent years. East Asia refers to China, Hong Kong, Japan, North Korea, South Korea, and Taiwan. Reflecting the interdisciplinary nature of popular culture studies, the series will accept submissions from different social sciences and humanities disciplines that use a variety of methods.

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