We are investing in our academic provision and are seeking to appoint a Senior Lecturer in Creative Technologies (Computer Games) to join our team of experienced academic staff. We are looking for an inspiring and enthusiastic academic to make a key contribution to our academic provision through teaching, research and enterprise.
Monthly Archives: January 2015
New Issue: Journal of Games Criticism 2.1
The editorial board for the Journal of Games Criticism (JGC) is pleased to announce its most recent issue, available now at http://gamescriticism.org. As a non-profit, peer-reviewed, open-access journal, JGC aims to respond to video games as cultural artifacts in their own right and produce feed-forward approaches to video games criticism.
CfP: RPG Summit @ DiGRA 2015 (Deadline: February 20)
Doctoral Scholars & Early Career Profs: DBMK Workshop on Gender, Diversity and Serious Games
Diversifying Barbie and Mortal Kombat (DBMK) – A workshop on gender, diversity and serious games
The interest in serious gaming has increased exponentially in the last ten years as evidenced by the number of policy initiatives, conference meetings and publications in industry and academia. More importantly, many large-scale efforts supported by industry and foundations are now underway to develop and implement serious games and virtual worlds. These developments come with increased responsibilities to making serious gaming accessible and inclusive for all. As digital games are being developed for K-12, new charter school designs adopt gaming approaches, and participation in gaming is seen as a springboard into becoming more technologically fluent, we need to better understand how gender intersects with race to be inclusive and broaden participation in schooling and computing. There is also a pressing need to examine the leisure activities related to interest and investment in STEM, which include gaming. In the vein of the two popular edited book series on gender and games, From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, the DBMK workshop highlights the emerging work on gender, diversity, identity and sexuality in gaming, as well as implications for serious games.
CfP: Different Games 2015
Different Games, the first conference on inclusivity and diversity in games, invites participants for its 2015 edition at NYU MAGNET, located in Brooklyn, NY, on Friday April 3 and Saturday April 4. After a hugely successful 2nd year that welcomed 40 some speakers, dozens of original games and more than 300 attendees, Different Games is back for a third edition and we can’t wait to come together again this April!
CfP: Fans, Videogames and History
Over the last two decades, a substantial amount of research has addressed the fan culture phenomenon, particularly in relation to film and television; the focus has centred on the impact that fan communities can and have had on the ‘official’ creative works that are released by film and television studios. More recently, researchers have examined the impact that the internet has played in empowering and expanding the fan network and fan communication structures, and in affecting the production, marketing and audience engagement with the fan object.
CfP: Games+Learning+Society Proposals Due on Feb 10
The Games+Learning+Society Center and the University of Wisconsin-Madison are excited to announce that the 11th annual Games+Learning+Society (GLS) Conference will be held on July 8-10, 2015, in conjunction with the GLS Playful Learning Summit and the GLS Doctoral Consortium on Tuesday, July 7.
CfP: Chapter proposals for “Contemporary Research on Intertextuality in Video Games”
Editors
Christian-Marie Pons (Université de Sherbrooke)
CfP: McMaster University Graduate Conference: Protocol
The graduate students in the MA in Communication and New Media at McMaster University are pleased to invite the submission of research and artistic presentations for our inaugural graduate conference: Protocol. Protocol might refer to the intricate technical protocols that underlie contemporary electronic communications. But protocol also refers us to descriptions and prescriptions of the new media interactions of individuals, groups and larger identity structures.
CfP: Book chapters for “Video Games in East Asia”
Contributors are sought for an interdisciplinary book on video games in East Asia to be edited by Austin Lee and Alexis Pulos and published by Palgrave Macmillan for its East Asian Popular Culture Series. The series was launched in 2014 in order to meet an increased interest in the subject among scholars of various disciplines in recent years. East Asia refers to China, Hong Kong, Japan, North Korea, South Korea, and Taiwan. Reflecting the interdisciplinary nature of popular culture studies, the series will accept submissions from different social sciences and humanities disciplines that use a variety of methods.