CfP: Foundations of Digital Games 2015, Asilomar, California

We invite researchers and educators to submit to FDG 2015 and share insights and cutting-edge research related to game technologies and their use. FDG 2015 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host a technical demo session, a Research and Experimental Games Festival, and a Doctoral Consortium. The technical demo session will include novel tools, techniques, and systems created for games. The Research and Experimental Games Festival will showcase the latest experimental and research games. The Doctoral Consortium serves as a forum for Ph.D. students to present their dissertation research, exchange experiences with peers, discuss ideas for future research and receive feedback from established games researchers and the wider FDG community.

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CfP: Int Journal of Human-Computer Studies (IJHCS): Special issue on Participatory Design for Serious Games

Participatory design (PD) approaches are gaining traction across the field of HCI. However, their use in serious game design remains less frequent. While the application of PD is a situated phenomenon, it is still possible to distil some shared causes for this that apply across contexts, including historically “designer-led” game design processes, difficulties reaching common ground within interdisciplinary teams involved in serious games design, and end users’ lack of domain expertise. The aim of this special issue is to make progress in advancing epistemological and related methodological developments.

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CfP: GI-Dagstuhl-Seminar Entertainment Computing and Serious Games

Young researchers (up to postgraduate level) in the field of entertainment computing and serious games are invited to apply for participation in an international 5-day seminar (July 5th – July 10th, 2015) at the prestigious Dagstuhl castle – the German Leibniz Center for Computer Science. All participants will also be authors for a textbook on this topic (published in the Springer LNCS series). Apply till December 15th, 2014 with a 2-page statement.

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Job: Open rank Faculty Position – UC Santa Cruz – Interdisciplinary Games Research

The Computational Media Department at the University of California, Santa Cruz (UCSC) invites applications for a tenure track (Assistant) or tenured (Associate or Full Professor) faculty position. We seek outstanding applicants who have an established record of research and teaching experience in interdisciplinary computer games research, ideally connecting novel technology research with practices of design and/or interpretation. Applicants should be able to perform research in an area related to computer games and playable media, including (but not limited to): interactive storytelling, game design, procedural content generation/generative methods, game studies, games user research, computational cinematography, computer graphics for games, artificial intelligence for games, software studies, educational games, natural language and dialogue, and serious games.

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Job: Assistant Professor in Music and Media, Rensselaer Polytechnic Institute

The Department of the Arts in the School of Humanities, Arts and Social Sciences at Rensselaer Polytechnic Institute invites applicants for a full-time, tenure-track Assistant Professor position in music and media. We seek a musician whose work demonstrates creative, critical, and technological engagement with music composition and sound design in one or more of the following areas: games; film and video; and augmented, mixed and virtual reality environments.  We are particularly interested in candidates with expertise in game design and development, and who are capable of contributing to emerging research directions in computational media and social music networks.

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Book: “Developer’s Dilemma” by Casey O’Donnell

Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O’Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O’Donnell shows that the ability to play with the underlying systems—technical, conceptual, and social—is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.

CfP: Special Issue Journal of Entertainment Computing on Serious Games

Following the successful one-day workshop on “Entertainment in Serious Games and Entertaining Serious Purposes” (30/09/14) held at the International Conference on Entertainment Computing (ICEC 2014), in Sydney, Australia, we invite submissions to be considered for publication in a Special Issue of the journal of Entertainment Computing, Elsevier. Please refer to outline, instructions for submission, timelines and submission deadlines, and topics of interest, below.

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