The Department of the Arts in the School of Humanities, Arts and Social Sciences at Rensselaer Polytechnic Institute invites applicants for a full-time, tenure-track Assistant Professor position in music and media. We seek a musician whose work demonstrates creative, critical, and technological engagement with music composition and sound design in one or more of the following areas: games; film and video; and augmented, mixed and virtual reality environments. We are particularly interested in candidates with expertise in game design and development, and who are capable of contributing to emerging research directions in computational media and social music networks.
Monthly Archives: October 2014
Job: Faculty Opening in Human-Computer Interaction at Carnegie Mellon University
The Human-Computer Interaction Department at CMU is now accepting applications for a tenure-track faculty position, to start in August 2015.
CfP: VS Games 2015 (Skövde, Sweden)
VS-Games 2015 aims to meet the challenges of the cross-disciplinary community that work around non-leisure applications of games and game technologies by bringing the community together to share knowledge and experiences. In 2015 we will also aim to bridge the gap between so called serious games and entertainment games. The reason we chose to do this in Skövde in 2015 is the strong interest of University of Skövde and Sweden Game Arena in both areas and we sincerely believe that we can learn from each other.
Job: Faculty Opening in Media Arts and Game Dev (University of Wisconsin-Whitewater)
The University of Wisconsin-Whitewater Department of Communication is now accepting applications for a tenure-track assistant professor in the Media Arts and Game Development (MAGD) program. For more details and how to apply, see: https://chroniclevitae.com/jobs/0000854253-01
CfP: Costumes and Wearables as Game Controllers Studio at TEI 2015
CfP: Workshop on Games, Ethics and War – Nov 24 (Sydney, Australia)
Book: “Learning, Education and Games. Volume One: Curricular and Design Considerations,” by Karen Schrier, et al.
Book: “Translation and Localisation in Video Games” by Dr Miguel Á. Bernal-Merino
Selling games in more than one country does not mean being global or having a global strategy! In fact, many international companies lack a plan that addresses the complexities of the global marketplace. Good old approaches tend to be simplistic: It is clear that good distribution channels are necessary but they only take the product where it ‘could’ be wanted; Expensive marketing campaigns (here are the list of Websites using Apache that can be used in online marketing ) may entice players but they do not make fans; Social media may generate attention but also destructive campaigns by players that feel betrayed; Free-to-play may attract users but it does not retain players, Partial localisation helps players enter a game but it does not immerse them… The reason: the global market is not one big shop, but many small ones, and each of them has unique players, all of which need to feel that they are being catered for.
Keynotes from Playable City Conference Online now
Save the date: ISAGA/JASAG 2015 (July 17-21)
Main theme of the 46th ISAGA conference: “Hybridizing Simulation and Gaming in the Network Society“. Visit: http://jasag.org/isaga2015/