CfP: Game Studies @ SCMS 2015 Montréal

The Society for Cinema and Media Studies’ Video Game Studies Scholarly Interest Group invites all game scholars to propose papers on game studies and related topics for the SCMS 2015 conference, Wednesday, March 25th to Sunday, March 29th at the Queen Elizabeth Hotel in Montreal. Information about the general call for papers can be found here: http://www.cmstudies.org/?page=call_for_submissions

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CfP: INTERPLAY Graduate Student Conference (Oct 24-25 2014), Chicago USA

Over the past decade, the diversity, reach and influence of games have expanded to new heights. Between the ever-mounting profits of the mainstream video game industry, the explosion of “casual” and mobile games, and the emergence of independent game development, gaming culture has witnessed a rapid proliferation of new voices, genres, demographics, and markets worldwide. Beyond the sphere of game development, games and play have become dominant metaphors for understanding culture. From the high-stakes gambling of the stock market to the computerized virtualization of warfare, from the calculated rhetorics of politics to the networked exigencies of modern entrepreneurship, our social vocabulary has become increasingly saturated with ludic reference points. At the same time, we have witnessed a new faith in the power of games and play to enact systemic change, with designers such as Jane McGonigal proposing gamified solutions to political problems, and such organizations as the Chicago-based Game Changer Lab and Chicago Quest charter school developing game-based models for social outreach and education.

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Job: Tenure-track position in Digital Culture at University of Pennsylvania

The University of Pennsylvania’s Annenberg School for Communication seeks to hire a tenure track assistant professor in the area of digital culture, to begin fall semester 2015. Applicants’ research and teaching should contribute to grounded theories of the relationship between digital media and ongoing cultural and socio-political transformations, using field or interpretive methods and/or critical perspectives to do so.

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CfP: 3rd Workshop on Games and NLP (GAMNLP-14)

This workshop aims at promoting and exploring the possibilities for
research and practical applications involving Natural Language Processing
(NLP) and Games. The main objective is to provide a forum for researchers
and practitioners to discuss and share ideas regarding how the NLP research
community can contribute to games research and vice versa. For example,
games could benefit from NLP’s sophisticated human language technologies in
designing natural and engaging dialogues to bring novel game experiences,
or in processing texts to conduct formal game studies. Conversely, NLP could
benefit from games in obtaining language resources (e.g., construction of a
thesaurus through a crowdsourcing game), or in learning the linguistic
characteristics of game users as compared to those of other domains.
The workshop welcomes the participation of both academics and industry
practitioners interested in the use of NLP in games or vice versa.

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CfP: Chapter proposals for “Alternate Reality Games and the Cusp of Digital Gameplay”

We seek chapter proposals for a proposed collection that explores and defines the possibilities of ARGs. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this collection offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections (noted below), this collection emphasizes first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs from noted critics and researchers, and explication of emerging visualization and data collection methodologies. We are particularly interested in cultivating research from various disciplinary perspectives; by balancing the voices of designers, players, and researchers, this work highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

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Job: Lecturer/Senior Lecturer in Graphics/HCI/Games at UNSW (Australia)

The School of Computer Science and Engineering at the University of New South Wales has an opening for a Lecturer/Senior Lecturer position to conduct research and teaching in the area of computer graphics, human-computer interaction and/or computer games. Research experience in one or more of these areas is essential. We seek an outstanding researcher with a strong track record in prestigious international journals and conferences. The successful applicant is expected to collaborate with colleagues in the School, to undertake teaching at both undergraduate and postgraduate level, and to provide supervision of undergraduate thesis, postgraduate coursework and higher degree research students.

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