Candidates for Open Seats on the DiGRA Board (updated!)

Elections will take place at the 2013 Annual General Meeting (details here: http://www.digra.org/2013-digra-general-meeting-august-29-2013-230-330-pm/) for a few positions on the DiGRA board. The candidates for the open seats on the board are: Lindsay Grace, William Huber, Bob De Schutter, Hanna Wirman, and Lennart Nacke. The candidate for the position of Vice President is Jose Zagal. Below are details on each of the candidates:

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CfP: From Comic Books to Weather Maps: Introducing Audio/Visual Media and the Environment (edited book)

Editors: Stephen Rust, Salma Monani, and Sean Cubitt

Currently, we are seeking abstracts for scholars interested in analyzing video games and the environment through in the context of Latin America, Asia, Africa or a transnational context. We have all of our other contributors lined up and we are ready to submit our formal proposal to Routledge for approval. Ideally we will be submitting our full proposal to Routledge on Sept. 1, 2013; so time is of the essence. Interested scholars should submit a 150-250 word abstract and CV to Stephen Rust (srust@uoregon.edu) as soon as possible. A completed first draft of the chapter (5000-7000 words including notes/references) will be due February 1, 2014.

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CfP: Game Research Methods (Edited Book)

During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of research methods for undergraduate and graduate level students. The aim of the book is to provide a comprehensive overview of that ways games and phenomena surrounding them can be researched. The book is planned to consist of several individual chapters which are organized into sections showing three main approaches for game research:

* studying games as artifacts
* studying playing and gaming as activities
* studying players and gamers
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CfP: 2nd Workshop on Games and NLP (GAMNLP-13) at ICIDS 2013

Date: 9, November, 2013
Natural language processing (NLP) investigates computational aspects of natural language which humans produce and understand. While the applications of NLP range from information retrieval to machine translation, this workshop aims at promoting and exploring the possibilities for research and practical applications of NLP in games. With the advances in video games in recent years, areas in which games and NLP can help each other have greatly expanded. For example, games could benefit from NLP’s sophisticated human language technologies in designing and developing novel game experiences through natural and engaging dialogues, or studying games formally. On the other hand, NLP could benefit from games in obtaining language resources (e.g. construction of a thesaurus through a crowdsourcing game), or learning the linguistic characteristics of the game users (as compared to those of other domains). However, those two fields have been regarded distant, and there has not been much collaborative work which exploited the use of one in the other field.

CfP: JCAL Special Issue on ‘Learning Analytics in Massively Multiuser Virtual Environments and Courses’

Contributions are being solicited for a special issue of the Journal of Computer Assisted Learning (JCAL) on ‘Learning Analytics in Massively Multiuser Virtual Environments and Courses’. The scope of the issue includes both massively multiplayer online games (e.g. World of Warcraft) and virtual worlds (e.g. Second Life) as well as massive open online courses (MOOCs), whether they be ‘xMOOCs’ delivered via one of the major MOOC platforms (Udacity, Coursera, edX) or connectivist-style ‘cMOOCs’ offered independently of those platforms.

The Call for Papers is available at http://goo.gl/2STf3V .

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CfP: Reconstruction 14.1: The Undead Arcade (to be published March 2014)

This special issue of Reconstruction seeks explorations of the world, practices, histories and possibilities of the Video Arcade and associated spaces in the 20th and 21st centuries. The Video Arcade has recently been described, in both popular and scholarly works, as “dead” and yet it retains a curious vitality and visibility. From Wreck it Ralph and TRON: Legacy to Dave & Buster’s and Barcade, the video arcade is at once both dead and alive, a topic both for misty-eyed backward glances and innovative entrepreneurial revival. This paradoxical state of affairs makes the arcade both a difficult and important object for scholarly inquiry, one that demands a diversity of approaches, methods and perspectives. We invite you to participate in the process of critically assessing the Video Arcade’s unique cultural position through this special issue.

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CfP: 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology (VisioGame 2013)

The 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology (VisioGame 2013),
the Sari Pan Pacific Hotel,  Jakarta, Indonesia,
20 – 21  December 2013

The VisioGame 2013 aims at becoming a major point of contact between researchers, engineers and practitioners in Game Technology, Computer Graphics. The conference will be structured along five main tracks, covering different aspects from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics,  Computer Vision and Game Technology.

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CfP: Rethinking Gamification – A Handbook

TheGamification Lab at theCenter for Digital Cultures in
Lüneburg, Germany, invites scholars, artists, designers and thinkers
to critically question gamification and propose alternatives to the
dominant models that have been framing this concept. The project will  expand the outcome of theRethinking Gamification workshop
held  in May 2013 at the Gamification Lab in Lüneburg, which involved a  group of 15 international scholars and artists. The handbook will be edited by Mathias Fuchs, Niklas Schrape, Sonia Fizek and Paolo Ruffino.

Further details below

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Notice of DiGRA Special Elections 2013

Dear Members,

This year we are having special elections due to several DiGRA Board members timing out of their positions. According to the Bylaws, individuals can only serve in a position for four years, after which elections must be held for replacements. However, Individuals timing out of one position can serve in another position on the DiGRA Board.

Regular members are eligible to be elected to any office in the Association. Student members are only eligible to be elected to the office of Student Officer or Open Seat.

The following positions are available:

Vice-President. Responsible for representing the conference organising committee and the web site development team. In the absence of the President, the Vice-President shall take on his or her duties as appropriate.

Two Open seats. Responsible for such tasks as the Executive Board may assign to them, including conference organizing, publication help, or member outreach.

To be nominated please send a short position statement indicating which role you would like to undertake and what projects or priorities you would like to address.  Please also include a short biography.   If you would like to propose a role which is not described here but you think it would be strategically important to the association then please do also submit a short position statement as described.

Please send these to mia.consalvo@concordia.ca by Tuesday, August 20, 2013.  They will then be uploaded on to the DiGRA website and the elections will take place at the AGM being held at DiGRA-Atlanta on August 29, 2013 from 2:30-3:30pm, Atlanta, Georgia, USA as well as online through Monday, September 2, 2013.

all the best,

 

Mia Consalvo, President
Digital Games Research Association

CfP: GameDays 2014, Germany

4th International Conference on Serious Games (GameDays 2014)
Technische Universität Darmstadt, Germany
April 1-4, 2014

http://www.gamedays2014.de

The GameDays are fully dedicated to Serious Games and technologies, research concepts and methods for the creation, control/management and evaluation of Serious Games in a broad spectrum of application domains beyond pure entertainment.

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