[sic!] Summer Institute Cologne – July 12-19, 2013 – Free Game Studies Course

Deadline is: May 1, 2013 — Few places for the Game Studies course still free –
[sic!] Summer Institute Cologne – July 12-19, 2013:

[Techniques of Imagination] New Perspectives in the Historiography of Art, Media Culture, and Theatre

[techniques of imagination] is the first installment of [sic!], the newly founded international program offering annual graduate-level workshops on topics in cultural history.

There are three seminars:
A) Game Studies (Benjamin Beil, Jens Schröter; Co-Teacher Pablo Abend)
B) Art History (Claudia Swan, Stefan Grohé),
C) Theatre Studies/Performance Studies (Tracy C. Davis, Peter W. Marx),
Extended Deadline for application is May 1, 2013. More information can be found on http://sic.uni-koeln.de or via e-mail (sascha.foerster(at)uni-koeln.de)

CfP: The Computer Games Journal

Academics, university students and industry professionals who are
conducting research into computer games applications are invited to submit
papers and essays to The Computer Games Journal.

This is a new academic journal with a growing audience, and the third
edition was published earlier this year. Another two editions are in the
pipeline for 2013, including a special edition which will focus on
entrepreneurship in the games industry.

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The Future of Interactive Storytelling (at UC Santa Cruz)

On May 10th 2013, at the Computer History Museum, UC Santa Cruz will host some of the world’s most exciting thinkers on interactive storytelling for “Inventing the Future of Games 2013″ (http://ifogevents.com). Rather than focus on yesterday’s tips and tricks, the focus is on how the future of interactive storytelling is being invented now. There will be talks, panels, discussion, and live demonstrations — including the first-ever public demonstration of a major, not-yet-announced interactive storytelling technology being developed by UC Santa Cruz and multiple partner organizations.

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Research Fellowships at the The Strong, NY USA

The Strong offers research fellowships for people to do research in its collections, library, and archives at the National Museum of Play. This includes all the materials from its International Center for the History of Electronic Games. Applications are accepted on a rolling basis but they are reviewed three times a year.  The next deadline is May 30th.

More  information here: http://www.libraryandarchivesofplay.org/fellowships

 

CfP: ICIDS 2013 – “Connecting Narrative Worlds”, Istanbul Turkey

  6th International Conference for Interactive Digital Storytelling (ICIDS)

“Connecting Narrative Worlds”- Istanbul, 6-9 November 2013- Bahçeşehir University

ICIDS is the premier international conference on research and practice covering interactive narrative experiences such as video game narratives, interactive storytelling, interactive drama, and interactive installation art concerned with storytelling. Bringing together researchers, practitioners and theorists presenting cutting-edge works, qualitative and quantitative research, advanced computational narrative techniques and innovative theoretical perspectives, ICIDS serves as the main event for exchanging ideas and perspectives on combining narrative and interactivity for an exciting new form of human expression that redefines the relationship between creators and audiences.

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International Conference on the History of Games (2013)

International Conference on the History of Game is the first event dedicated in its entirety to the ongoing research on the history of games in all its shapes. It brings together many renowned researchers and industry luminaries, such as:

  • John Romero (Doom, Quake)
  • Warren Spector (Deus Ex, Epic Mickey)
  • Brenda Romero (Lifetime Achievement Award 2013)
  • Espen Aarseth (Center for Computer Games Research, Cophenhague)
  • Bernard Perron (Université de Montréal)
  • Sébastien Genvo (Université de Metz)
  • Erkki Huhtamo (University of California in Los Angeles)
  • Stephen Kline (Simon Fraser University)
  • Henry Lowood (Stanford University)

Date and location:  Grande Bibliothèque de Montréal, June 21-23 2013

The first day of the conference will be highlighted by the concert “Video Games: A Symphonic History” from the Orchestre de jeux video de Montréal (Maison Symphonique, june 21st)

Check out the program at www.history-of-games.com.

Ludic City 2: Grounding game-play in the public environment

iMinds-SMIT (Vrije Universiteit Brussel) kindly invites you to its upcoming lecture entitled “Ludic City 2: Grounding game-play in the public environment” on the 8th of May (6pm -8:30pm, Brussels area).

This is a follow-up of last year’s lecture to you in cooperation with DiGRA Flanders. The common theme of this year’s presentations is how game-play can influence the experience of public space and how it can (or rather may sometimes fail to) do justice to the properties of public spaces, by meaningfully including the physical and social environment, its inhabitants and visitors.

More information on this lecture (venue, speakers, …) can be downloaded from this link on the DiGRA Flanders website . Registration (free, but required!) is possible here: http://bit.ly/16UaVf6

CfP: AIIDE-13 0 9th AAAI Conference on AI and Interactive Digital Entertainment

AIIDE-13 – The Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

October 14-18, 2013

Northeastern University, Boston, Massachusetts, USA

Submission deadlines:

  • Workshop proposals due Mar 15, 2013
  • Research papers due May 7, 2013
  • Practitioner track abstracts due May 7, 2013
  • Playable experience abstracts due May 7, 2013
  • Demonstration abstracts due May 7, 2013
  • Doctoral consortium applications due June 14, 2013
  • Paper acceptance notification: June 26, 2013

AIIDE-13 – the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment – is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-13 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on topics at the intersection of all forms of entertainment and artificial intelligence, including games for impact, entertainment robotics, art, and beyond. AIIDE-13 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).

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CfP: IEEE IGIC 2013, Vancouver, Canada

IEEE IGIC 2013 – September 23-25, 2013, Vancouver, Canada

Conference Theme: Designing for Play, Education, Health, Training, Social Change, and Gamification

The IEEE Consumer Electronics Society is pleased to announce the Fifth International Games Innovation Conference. Continuing the tradition that began in London 2009, to Hong Kong in 2010, and extended to Orange, CA, USA in 2011 and Rochester in 2012, this conference is a platform for disseminating academic peer reviewed papers and industry innovation papers that describe innovative research and development and implementation of game technologies. Participation from academia, industry and government are welcome. We are soliciting the following type of papers:

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