CfP: IE2012 – 8th Australasian Conference on Interactive Entertainment, Auckland New Zealand

The 8th Australasian Conference on Interactive Entertainment
21-22 July 2012
Auckland, New Zealand

http://www.ieconference.org/ie2012

The Australasian Conference on Interactive Entertainment is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.

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CfP: Under the Mask: Perspectives on the Gamer Conference 2012

Under the Mask: Perspectives on the Gamer Conference
Wednesday 13th June 2012

Research Institute for Media, Art and Design
University of Bedfordshire
Luton Campus, Park Square
Luton
Bedfordshire, UK

Under the Mask: Perspectives on the Gamer enters its 5th year as a conference focused upon questions concerning the player, and with current debates considering the effect of gamification upon our conceptions of work and leisure, the increasing prominence of pervasive gaming, location-based gaming and ARGs, and the validity of procedurality as an analytical approach versus more player-centric models, such inquiries seem more pertinent than ever before. Under the Mask is a conference dedicated to understanding the many facets of the player; the psychological, political, social, cultural and historical aspects of the user and their interactions with both games (analog and digital) and the wider culture.

Under the Mask is organized by the University of Bedfordshire, UK, in association with the University of Hertfordshire, UK and the Swinburne University of Technology, Australia. This year’s keynote will be provided by DiGRA Vice-President Dr. Esther MacCallum-Stewart.

Details after the jump

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Book: “VIDEO GAME WORLDS: Working at Play in the Culture of EverQuest” by Timothy Rowlands

EverQuest, grandfather of the current boom of MMOs, is analyzed and deconstructed in a new book by Timothy Rowlands (Arizona State University). Using ethnographic, semiotic, and analytical approaches; first-hand accounts and interviews with fellow players, Rowlands uses EverQuest to ask broader questions. How do decisions made by game designers, and those made by players, shape video game culture as a whole? How are a game’s social norms taught to new players? And at what point does time spent in an MMO world stop resembling leisure time and start to look like work?

VIDEO GAME WORLDS: Working at Play in the Culture of EverQuest is now available from Left Coast at
http://www.lcoastpress.com/book.php?id=364
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Job: Long Island University – Assistant Professor of Media Arts

Position:
Assistant Professor of Media Arts

Rank & Salary:
Assistant, Full Time, Tenure Track
Salary commensurate with experience

Starting Date:
September, 2012

Qualifications:
Terminal degree in Media Arts, Multimedia or Interactive Telecommunications (Ph.D. or M.F.A.. experience preferred) with a minimum of three years of demonstrated teaching practice in addition to strong evidence of scholarly/artistic publication.

Details after the jump
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Job: Senior Technical Lead/Project Scientist (UC Santa Cruz)

The Center for Games and Playable Media (CGPM) and the Expressive Intelligence Studio invites applications from outstanding individuals for a Senior Technical Lead/Project Scientist position. We’re starting a new research project to create the next generation of interactive storytelling technology: autonomous characters, social simulation, and story management. The goal is to take as big a step beyond the interactive drama Facade as it took from previous efforts. Please see the following link for more information: http://games.soe.ucsc.edu/immerse-project-job-opening. Both applicants with Ph.D.s and research experience and applicants without Ph.D.s but with industry experience are encouraged to apply.

The project, IMMERSE, is funded under the DARPA Strategic Social Interaction Modules program. The goal of the project is to produce a game-based training environment that teaches people how to be “good strangers”, supporting the practice of skills necessary to have successful social interactions when in novel culture and language contexts. This will be accomplished via virtual dramatic scenarios, realized within the Unity game engine, in which the player interacts with computer-controlled autonomous characters in high-consequence social environments, learning how to quickly recognize and navigate the social interactions norms in these environments. At UC Santa Cruz, the project is run within the Expressive Intelligence Studio, one of the research groups within the Center for Games and Playable Media. Our approach will build upon the autonomous character and story management technologies successfully demonstrated in the interactive drama Facade, and the social simulation system successfully demonstrated in the experimental game Prom Week. Both these games were previously developed within the Expressive Intelligence Studio. The UC Santa Cruz team will be coordinating with four other teams working on IMMERSE – the other teams are developing the pedagogical AI, the full-body immersive interface, and art assets.
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Event: It’s More than Just a Game: Best Practices In Video Game Research Design and Methodology – ICA 2012 Preconference

It’s More than Just a Game: Best Practices In Video Game Research Design and Methodology
ICA 2012 Preconference; sponsored by Game Studies Interest Group

http://www.icahdq.org/conf/2012/preconferences.asp (seventh link on the list)

Date and Time: Thursday, 24 May 11:00 – 17:00

Location: Walter Cronkite School of Journalism and Mass Communication, Arizona State U located at 555 N. Central Avenue, Phoenix AZ 85004, less than one block from the Sheraton Phoenix Downtown Hotel (CRONK 314); part of ICA2012 Phoenix

Limit: 60 persons

Cost: $ 20.00 USD; $5.00 USD Students (Registration includes pre-conference attendance, a catered lunch and food and beverage refreshments throughout the day. GSIG members will also unlock the “pre-conference” achievement badge)

More info after the jump
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CfP: 6th European Conference on Games Based Learning (ECGBL-2012), Cork, Ireland, 4-5 October 2012

6th European Conference on Games Based Learning (ECGBL-2012) being held at The River Lee Hotel, Cork, Ireland on the 4-5 October 2012.
This call is open until 16th of March 2012.

Further details can be found at: http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-call-papers.htm

More after the jump
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CfP ECREA Pre-Conference – Experiencing Digital Games: Use, Effects & Culture of Gaming

EXPERIENCING DIGITAL GAMES: USE, EFFECTS & CULTURE OF GAMING

Pre-Conference to ECREA’s fourth European Communication Conference, ECC
2012 (Istanbul, Turkey), 23 – 24 October 2011

In the past decades, digital games have diversified into a broad range
of forms each with their specific interactions and experiences: from
rapid button mashing in shooter games to group chat in role-playing
games, to wild dancing in party games and to actual running around in a
city and engaging with the environment in location-based mobile games.
Thus digital games have increasingly come to be seen as generators of
experiences rather than just sources of mediated content. You do not
just receive games, you live them!

Continues after the jump
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Journal: New Issue of International Journal of Game-Based Learning (IJGBL)

The contents of the latest issue of the International Journal of Game-Based Learning (IJGBL) are now available.

Volume 2, Issue 1, January – March 2012

Published: Quarterly in Print and Electronically
ISSN: 2155-6849 EISSN: 2155-6857

www.igi-global.com/ijgbl

Editor-in-Chief: Dr. Patrick Felicia, Waterford Institute of Technology, Ireland

Details and table of contents after the jump
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