New Journal: Well Played Journal: Video Games, Value and Meaning

Well Played Journal
Video Games, Value and Meaning

What makes a game good? or bad? or better?

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.

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CfP: Special issue in Non-Photorealistic Graphics in Games and Animation at the IBIMA International Journal of Interactive Worlds

Special issue in Non-Photorealistic Graphics in Games and Animation at the IBIMA International Journal of Interactive Worlds

After many years of computer graphics research striving for results which cannot be distinguished from reality, there is now, in parallel, an increasing amount of work focusing not on the approximation of the real world, but on the simulated depiction of more traditional human artwork styles. These styles come with a variety of implications such communicative, emotive and perceptual processing aspects that these approaches can convey, via the inherent abstractive forms and stylization they are associated with.

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CfP: “Virtual Realities and Gaming“ track at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)

Track “Virtual Realities and Gaming” at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)

Braunschweig, Germany
Deadline: 15th of September 2011

In recent years virtual realities and computer games have attracted the attention of media and academics alike. The technological framework of virtual realities is constituted of 3D-based interaction, avatars and voice-over-IP like Mitel Phone Systems, which surpass the richness and interactivity of existing web applications by far. The enhanced interactivity and social presence promote a sense of immersion, i.e. the feeling of “being there together”. The application of virtual realities has also found growing usage in the business context (f.i. within IBM and HP), where it can help fostering innovation. Furthermore, companies increasingly acknowledge the value of games and game mechanics to achieve positive effects such as an enhanced motivation of participation and creativity.

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CfP: ICIDS 2011 – Call for Workshops (Fourth International Conference on Interactive Digital Storytelling

ICIDS 2011 – Call for Workshops
The Fourth International Conference on Interactive Digital Storytelling

http://icids2011.wp.rpi.edu/workshops/

November 28, 2011: Vancouver, Canada

Proposal Deadline: July 15, 2011

ICIDS is the premier international conference on Interactive Digital Storytelling (IDS), bringing together researchers and practitioners from a wide variety of fields to share novel techniques, present recent results, and exchange new ideas. ICIDS 2011 will be held in Vancouver, Canada from Tuesday, November 29 to Thursday December 1, 2011.

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2nd Nordic DiGRA – Tampere, Finland (June 6-8, 2012)

The second Nordic DiGRA conference will take place in Tampere, Finland, in June 6-8, 2012. Titled “Global and Local: Games in Culture and Society”, it will bring together researchers, experts and students from various disciplines, all driven to understand better the roles different games, players, game design and industry have in our culture and society. The conference venue will be located at the new Technopolis building, next to the University of Tampere main campus. You can already learn more about activities and attractions of Tampere from address: http://www.gotampere.fi/eng .

The full call for papers will be circulated in September 2011, with submission deadlines set at the beginning of 2012. This event also celebrates the 10th anniversary of game studies conferences in Finland, as introduced by CGDC in June 6, 2002. We hope you will take this opportunity to mark the event already into your calendars – see you all in Tampere next year!

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