Event: Games Education Summit 2011 – June 22-23 in Redmond, Washington, US

The fourth annual Game Education Summit will take place on June 22-23 at the DigiPen Institute of Technology in Redmond, Washington. The event is for faculty and administrators at colleges and universities that offer game degree programs or are planning to do so. It is also geared for video game industry professionals interested in sharing requirements of game program graduates, as well as developing relationships with top institutions offering game programs.

The website is www.GameEducationSummit.com.

You may use this promo code to receive a $49 discount off the on-line registration fee: GES9856.
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CfP: hóPLAY competition

After last year success, AlhóndigaBilbao, the new Centre of Leisure and Culture sets up the ‘2nd International hóPLAY Videogame Competition’. The aim of this initiative is to acknowledge and award prizes to the most original, creative and innovative videogame productions and those that offer both a fun and educational approach. The competition comes within the framework of the ‘1st International hó PLAY Videogame Festival’, organised by AlhóndigaBilbao that will run from 2 to 18 of September.

The competition is opened to all companies who develop videogames, whose productions come within the objectives of the contest. Registration of videogames will be made via the website: www.alhondigabilbao.com, until 25 July 2011. On 31 July 2011 the selection of the finalist videogames will be published.

The competition has 6 categories that will be considered for awards. In each one there will be a single winner who will receive an economic prize of 6,000 euros. The categories are as follows:
* Prize for the best original idea. € 6,000
* Prize for the best creative design. € 6,000
* Prize for the best sound or music. € 6,000
* Prize for the best playability. € 6,000
* Special prize from the public. € 6,000
* Prize for the best Basque videogame. € 6,000

The complete terms and conditions can be consulted at: http://www.alhondigabilbao.com/hoplay
For further information or contact: hoplay@alhondigabilbao.com

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CfP: Cultural Studies and the Research of (Digital) Games (@ the 9th International Crossroads in Cultural Studies Conference in Paris, France)

CfP: Cultural Studies and the Research of (Digital) Games.

@ the 9th International Crossroads in Cultural Studies Conference in Paris,
France

From July 2nd to 6th, 2012
Hosted by Sorbonne Nouvelle University and UNESCO.
Submission Deadline: June 30th, 2011

Details after the jump…
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Journal: New Issue of International Journal of Game-Based Learning (IJGBL)

International Journal of Game-Based Learning (IJGBL): Volume 1, Issue 2, April-June 2011

Official Publication of the Information Resources Management Association

Volume 1, Issue 2, April-June 2011

Published: Quarterly in Print and Electronically
ISSN: 2155-6849 EISSN: 2155-6857
Published by IGI Publishing, Hershey-New York, USA

www.igi-global.com/ijgbl

Editor-in-Chief: Dr. Patrick Felicia, Waterford Institute of Technology, Ireland

Table of contents after the jump:

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Journal: New Issue of International Journal of Role-Playing now available (also, CFP for Issue #3)

The 2nd issue of International Journal of Role-Playing is finally out. And it also has an ISSN now.
Issue 2 contains, in addition to an editorial by Markus Montola, the following articles:

- Jonne Arjoranta: Defining Role-Playing Games as Language-Games
- William J. White: Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-Playing Game
- Myriel Balzer: Immersion as a Prerequisite of the Didactical Potential of Role-Playing
- Noirin Curran: Stereotypes and Individual Differences in Role-playing Games
- J. Tuomas Harviainen: Sadomasochist Role-Playing as Live-Action Role-Playing: A Trait-Descriptive Analysis

http://www.journalofroleplaying.org/

The Call for Paper for Issue 3 is after the fold:
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CfP: Creating Second Lives 2011: Blurring Boundaries

Creating Second Lives 2011: Blurring Boundaries

* 8-9 September 2011, Bangor University, Bangor, Wales UK
* School of Creative Studies and Media, Bangor University;
* Conveners: Dr Eben J. Muse and Dr Astrid Ensslin;
* https://sites.google.com/site/csl20110908/

The Creating Second Lives conference is a chance to explore lives lived in virtual worlds, electronic games, MMORPG and other parts of cyberspace. Following Creating Second Lives 2008: Reading and Writing Virtual Communities, the theme of Creating Second Lives 2011 is the blurring of boundaries in the mixed reality of ubiquitous computing and augmented reality. New technologies are moving users into the screen (Microsoft’s Kinect), making the user the screen (MIT’s Sixth Sense), and bringing the content out of the screen into the world (smartphones, Layars, Wikitude). Pervasive games, Digital tourism, telematic art and telematic performance are only a few manifestations of this new set of boundaries that must alter our definitions of fundamental concepts of culture, gender, identity, race, nation, authority, geography, space, narrative and time. The distinction between second life and first life is blurring at an increasingly rapid rate.

More details after the jump
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CfP: ISPR 2011 – International Society for Presence Research Annual Conference

ISPR 2011 – International Society for Presence Research Annual Conference

Edinburgh, Scotland
October 26-28, 2011

SUBMISSION DEADLINE extended to: JUNE 5, 2011

Academics and practitioners interested in presence (short for
telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields.

Details after the jump
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Conference: 4th Annual Game Education Summit, Jun 22-23

The 4th annual Game Education Summit takes place on June 22/23 at the DigiPen Institute of Technology in Redmond. It is the only event that focuses on curriculum development, teaching methodologies and the interface with the game industry for game developer degree programs.

The event is for faculty and administrators at colleges and universities that either are thinking of putting together game development degree programs, or already have them in place and I thought the Summit might be of interest to you or your colleagues.

The website is www.gameeducationsummit.com and the promo code GES9856 offers attendees a $49 discount off the on-line registration fee.

The program features sessions on:
· Interdisciplinary Collaboration.
· Components of a new Masters program: Incubator, Entrepreneurship and Game Studio Partnerships.
· Playing like a game designer – the first thing a design student should know.
· Success factors for graduates joining traditional vs social game development teams.
· HR panels – what large and small studios look for when they recruit game development graduates
· Alumni panel – feedback from graduates working in the game industry…how they transitioned from school to industry
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Conference: multi.player – An International Conference on the Social Aspects of Digital Gaming

The program for the conference “multi.player – An international conference on the social aspects of digital gaming” (July 21st-23rd, Stuttgart, Germany) is now online and can be found here:
https://sofoga.uni-hohenheim.de/conprog.html

Among the keynote speakers of the conference are Richard Bartle (creator of the first multi-user dungeon MUD), Mark Griffiths (Nottingham Trent University), Torill Mortensen (IT University of Copenhagen) and Yvonne de Kort (Eindhoven University of Technology). The conference also features an “industry meets academia” panel with representatives of Electronic Arts, Gameforge and other companies.

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