CfP: 5th Vienna Games Conference (FROG 11)

The 5th Vienna Games Conference FROG11 is taking place from October 21 till October 23 2011 in the Viennese Town hall. The topic of this year’s FROG will be “Applied Playfulness” and we are encouraging researchers, designers, and educators from all game related disciplines to submit their extended abstracts.

Call for Abstracts: http://bit.ly/cfpfrog11
Submissions: http://www.easychair.org/conferences/?conf=frog11
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CfP: GAMEON 2011 – The 12th annual Simulation and AI in Games Conference, Galway Ireland

GAMEON’2011
The 12th annual Simulation and AI in Games Conference
National University of Ireland, Galway, Ireland.
August 22-24, 2011

Organised by The European Technology Institute and Sponsored by EUROSIS & National University of Ireland
For latest information see: www.eurosis.org
or
http://www.eurosis.org/cms/?q=taxonomy/term/289

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CfP: GameDays 2011, Serious Games for Training, Education, Health and Sports

GameDays 2011, Darmstadt, September 12-13
Serious Games for Training, Education, Health and Sports

http://www.gamedays2011.de

The GameDays have been established in 2005 as “Science meets Business” event in the field of Serious Games, taking place on annual basis in Darmstadt, Germany. The principle aim is to bring together academia and industry and to discuss the current trends, grand challenges and potentials of Serious Games for different application domains. Since 2010, the academic part has been emphasized resulting in a first Int’l workshop on Serious Games for Sports and Health with workshop proceedings and a special edition with selected papers in the Int’l Journal for Computer Science in Sport (URL: http://www.iacss.org/index.php?id=30). This year, the spectrum of topics is broadened and the different facets, methods, concepts and effects of game-based learning and training are covered as well.
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CfP: 10 IFIP International Conference on Entertainment Computing ICEC 2011

www.icec2011.org

5-8 October 2011, Vancouver, Canada

The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.
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CfP: Academic Mindtrek 2011 – 28-30 September, Tampere Finland

Academic MindTrek 2011 Call for Papers, Demonstrations, Tutorials and Workshops

28th-30th September, 2011, Tampere, Finland
http://www.mindtrek.org and http://www.mindtrek.org/2011/academic

The Academic MindTrek conference from 28th – 30th September
2011, brings together a cross-disciplinary crowd of people to investigate current and emerging topics of media in the ubiquitous arena. Among the media to be discussed, will be
business, social, technical and content-related topics. September 6th is the main Academic day,
featuring the following themes (after the fold):
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Job: Research Assistant/Associate in Web Games and Technology Enhanced Education

Research Assistant/Associate in Web Games and Technology Enhanced Education – deadline March 21st 2011

JOB AD: http://www.jobs.ac.uk/job/ACI125/research-assistant-associate-in-web-games-and-technology-enhanced-education/

The post holder will join the vibrant and multidisciplinary team at City ehealth Research Centre (http://www.city.ac.uk/cerc), collaborating with national and international partners on grants funded by prestigious bodies such as the EC, ECDC, DH, NHS, HPA and others.

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CfP: “Game Love” – An Edited Collection on Love and Games

Game Love – Call for chapters
Editors: Jessica Enevold & Esther MacCallum-Stewart

The editors seek to assemble an edited collection of papers on the subject of Love and Games. Whilst much has been written on violence and sex in games, the representation, creation and expression of love in and for games has hitherto been sparse, but is now gathering increased attention and interest. The authors have wished to assemble this collection for some time, and feel that Games Studies has reached a point of maturity during which such a study will help further some of the complex debates emerging in this area.

Further details below
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